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Time To Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #375 | 3.253 | 4.600 |
Topic | #431 | 3.111 | 4.400 |
Sound | #537 | 2.687 | 3.800 |
WOWIE! | #560 | 2.687 | 3.800 |
Simplicity | #613 | 3.111 | 4.400 |
Fun | #629 | 2.546 | 3.600 |
Visuals | #650 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
We made the music ourselves :)
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Comments
The turning animation was a nice detail.
Really ambitious game idea and you got pretty damn close to getting it to work. In it's current state, I was able to knock my past self off course a bit too easily, and some levels I didn't get to play because I accidentally killed myself too quickly (or it killed itself). I liked how the state of the level changed to make the platformer harder for the return trip on some levels. Good design, just needs some tightening up on the core gameplay.
Nice work!
*bug: Level 5's replay brings you to level 6.
Thanks for the feedback!
The replay is a bit buggy but the idea and music are really cool.
The old version of yourself is can change its movement path if you bump into it even once and the animations arent amazing but I like the visuals simplicity, music, and amazing concept. Also bold choice doing 3D in 2 days
At the start i didn't understand what i had to do. Also the game didn't fit to my screen. But the visuals were great!
Ok. Feedback time!
I really dug the music. Great job with that! The controls were also great! They really fit the game well.
The only bad thing I can say about the game is that I don't know how I won each level. I would always go to the end, grab the coin thing (not sure what it was), and then wait. After a bit, I was loaded into the next level. I assume, the version of me that is supposed to die died, but I'm not sure how. It seemed like the other version of me walked further than I walked in some cases and that killed it. I'm not sure.
Despite that, your game was really cool! Amazing job with it! (:
Yes, the "replay" wasn't 100%. I would have fixed it with more time.
Oh ok. Totally understandable.
nice