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Farm with Code / JavaScript's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #78 | 4.000 | 4.000 |
WOWIE! | #314 | 3.154 | 3.154 |
On Topic | #391 | 3.231 | 3.231 |
Fun | #491 | 2.731 | 2.731 |
Visuals | #526 | 2.808 | 2.808 |
Sound | #794 | 1.577 | 1.577 |
Simplicity | #932 | 1.577 | 1.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
No music
Credits
Me = Igor Konyakhin = Awesome GameDev: https://youtu.be/aP9eKrnyxe4
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Comments
It's rather confusing. Maybe you should hide the unused parts of the code and only keep the important parts that the player can interact with.
The thing is all of the code is used 😅
The only two functions you need to code are at the end of the file: "start" and "update".
'drone' object provides you with very barebones control like setting motor "force", but if you want to fly to some point, you have to program it yourself, same if you want to sequence some "jobs" (e.g. fly to (200, 160) then plant). It's similar in this regard to programming AI for your game: game engine provides you with minimal per-frame control and it's your task to keep track of what AI does to make sure it finishes jobs and not switches them every frame.
The starter code contains this functionality for higher level drone control with job sequencing, but you don't have to use it. You can remove all of the starter code and start from scratch if you want:
I actually updated game description with more docs 😅, which describe what exactly starter code does
Fun to learn, and definitely a great concept. I wold like to see this more polished and user friendly in the future :)
Thanks for playing and I am glad you liked it!
It definitely needs more polish. I had to cut so much polish-wise and content-wise (upgrades, shops, multiple drones, bigger map (it's generated, but performance))