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Music's Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #17 | 3.429 | 4.600 |
Topic | #23 | 3.130 | 4.200 |
WOWIE! | #24 | 2.832 | 3.800 |
Sound | #28 | 2.683 | 3.600 |
Fun | #32 | 2.534 | 3.400 |
Visuals | #35 | 2.385 | 3.200 |
Simplicity | #40 | 2.683 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That tiny ball and those terrible controls drive me crazy, if I were you I would watch Jonas his video on platformers. That said, it was a very unique and creative game.
Thank you very much for the feedback! I will try to improve Game Feel and Controls as much as possible and also create new levels
That tiny ball is driving me craaaazy!!! AAAHHH!!! Now it went all the way back to the beginning....
Other than that great game, cool interactions, clever puzzles! Good job.
Thank you very much for playing and feedback! I will try to improve small headaches (like the ball) and I will do more levels, it was wonderful to participate in this jam!
Glad you enjoyed the overall experience! :)
Hey, this was really cool! The mechanics and sound changes were super interesting. I'd be really interested to see more, if you developed it further.
For criticism, you can get stuck and have to restart the game if the small ball doesn't roll properly, or if you screw up the order of interactions. Also, the sound is a little jarring when switching songs, just adding a fade in/out would probably fix that, I think.
Overall, great game! You did an awesome job :D
Thank you for the tips and feedback! I was even thinking of doing a fade in / fade out to smooth the music exchange and I intend to build more levels too! You can restart the character position by pressing "R" and also recreate the ball in a spawner located at the level that the ball is presented!
this game is surprisingly interesting, I have never seen any similar mechanics, thanks for the opportunity to play it oo/
Thanks for play! More levels soon... =D
Sorry for the bug T-T.
I fixed it! The problem occurred because my mechanic disabled the collider, and then when it was enabled again it would not work again, instead I made a switch between being triggered or not!
Unfortunately it is not possible to update the project during the jam. But for all who can, I kindly ask you to test it after the jam is over!
Fixed!