Play Prototype
BeoPath VR Experience's itch.io pageSubject-Matter/Problem Background
Supporting young people with their post-high school life and career choices is a difficult task. How can we best help these humans in charting post-high school paths that they choose and feel hopeful about?
Supporting career paths is an important endeavor. Too many young people, especially those who do not see college as a natural next step after high school, lack agency, efficacy, and aspirational goals that will help them to make choices to propel them forward with their lives in a way that enlivens them. As a result, they may find themselves stuck, unmotivated, confused, and in despairing moods. They just don’t see a career path for themselves.
Summary of Approach
BeoPath is an immersive XR experience designed to prompt reflection and choice related to post-high decisions for young people interested in working in the game design industry. Using exploration, iterative loops, and choice, Beo helps users see there is no “one choice” or “best path” to achieving the goal of working in the game industry. Rather many paths and many choices exist. Each one with different opportunities and constraints. The ultimate goal is that the Beo player reaches a place where they can see how they can “become” that future game designer...
XR Platform
Quest 2
Project Presentation
https://docs.google.com/presentation/d/1prqfA1zD9qsp7FGgYhOiJEUD_cyk5v4K8ECM-s3nzz0/edit?usp=sharing
References
Educational and Narrative experiences
Songs of Cultures - Embrace diversity through music - https://songsofcultures.com/en/
Goliath VR - schizophrenia - https://goliathvr.io/
The Key VR - refugee experience - https://thekey-vr.com/
Notes on Blindness - blindness - https://www.oculus.com/experiences/quest/1946326588770583/
Other Examples
https://artsexperiments.withgoogle.com/bagan/
Miegakure [Hide and Reveal]: A 4D puzzle-platforming game.
https://www.townscapergame.com/
http://sevengrams.org/augmented-reality-en/
Career Research and References
Game development career pathways: https://www.cgspectrum.com/career-pathways/game-development
Big Future - https://docs.google.com/document/d/1tRdWbpUL_4BbfTvrlr-1lQaGXy1w0OrmFqmFFo1XRl0/edit?usp=sharing
OECD Report - https://www.oecd.org/education/career-readiness/resources/
Teen Goal Quiz - https://itsallyouboo.com/free-resources/quiz-what-should-your-goals-be/
System Approach to Designing and Enjoyable Games Process - https://link.springer.com/chapter/10.1007/978-3-030-60128-7_49
Career Decision Making - https://docs.google.com/document/d/1et8h8NcSyfO1J_KA8VVEn8M6rKmd_ADz/edit?usp=drive_link&ouid=112118714277752703284&rtpof=true&sd=true
Full Credits for all Team Members and Contributors
Dan Caldwell, Utsav Chaudhary, Nandhini Giri, Sharleen Loh, and Felicia Sulivan
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