Play Prototype
LuckyAI's itch.io pageSummary of Approach
Sparking Chats on Meaningful Inclusion via LuckyAI. Identifying types of emotion/Generating empathy, kindness, and compassion. This matters because if an educator can identify what a student is feeling, they can then address it. Also, learning to respond as one would choose, beyond a knee-jerk reaction, brings about mature discussion and behavior.
Subject-Matter/Problem Background
Achieving Equity and Social Justice - How does a child identify what they are feeling? Can they learn to pause, assess, and choose responses?
XR Platform
Oculus
Project Presentation
https://bit.ly/3AKTmEm
Research or Subject-Matter References
Theme - Concept - Narrative
[1] Reynolds, J. (2020). Loving Kindness: Children's book by Jan Reynolds. https://www.youtube.com/watch?v=v3dszhQUvgU
[2] Human Library Organization (2019). Human Library. Retrieved from https://humanlibrary.org/
[3] Fabian (2019). Tentación en el Desierto - Una Aproximación Interdisciplinaria a la Divulgación de Conocimiento Histórico. Retrieved from https://bit.ly/3r4tv67
Art - UX
[1] Dansinger, P. (2021). Horizon Art Museum - Empathy. Retrieved from https://www.youtube.com/watch?v=feaGlIKHYwI
[2] Microsoft (2021). Seeing AI - Talking Camera for the Blind. Retrieved from https://www.youtube.com/watch?v=6bx0Jtomn8I
[3] Hodent, C. (2018). The Gamer’s Brain - How Neuroscience and UX Can Impact Video Game Design.
GBL Implementation
[1] Cram, C. (2021). Grocery XR. Retrieved from https://www.youtube.com/watch?v=QJ_qAciHdm0
[2] Virtual Rehab (n.d.). Virtual Rehab. Retrieved from https://www.virtualrehab.co/
[3] Jamal, J., Rahman, N. (2019). Unreal Heritage : Virtual Reality Masterclass Development. Retrieved from https://bit.ly/3k2DbfQ
[4] Rahman, N. (2014). An Existential Education: A Study of New Media Technologies in Fostering Self-Actualisation. Retrieved from https://bit.ly/2U05WPB
[5] Ahmad, M. (2019). Categorizing Game Design Elements into Educational Game Design Fundamentals. Retrieved from https://www.intechopen.com/books/game-design-and-intelligent-interaction/categorizing-game-design-elements-into-educational-game-design-fundamentals.
Full Credits for all of the Team Members and Contributors
Ayisha R. - Designer-Dev, Researcher
Aylish T. - Designer, 2D Artist
Fabián G. - Designer, Engineer, 3D Artist
Jan R. - Subject matter expert, Designer
Paige D. - Designer, 3D Artist, Music
Parnika S. - Producer, Designer, Engineer
SoundSnap - additional SFX
Works For Fun - additional geometric tree
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