Play Experience
MURMUR NATION's itch.io pageSummary of Approach
While exploring the relationship of context on meaning, we began to question the quantity of information each of us is exposed to on a daily basis.
We realized it is a question of curation, we need to understand what has value and what does not.
So how do we sort all of this Data?
Our answer for XR Brain Jam is to consider the human perspective of relying on another human to organize information into meaningful categories.
Subject-Matter/Problem Background
“Some cognitive scientists and graphic designers have emphasized the distinction between raw information and information in a form that can be used in thinking. In this view, information overload may be better viewed as organization underload. Edward Tufte primarily focuses on quantitative information and explores ways to organize large complex datasets visually to facilitate clear thinking.”
XR Platform
PC-Oculus
Project Presentation
https://docs.google.com/presentation/d/1MKr9JRuxjDV8BAn9gDX1y0hQT_QKJ73V60joi0RzrBY/edit#slide=id.ge0b145d6bb_0_70
Research or Subject-Matter References
https://en.wikipedia.org/wiki/Information_overload
Importance of Curation: Technology + Storytelling: Engaging the Immersive Future by NYC Media Lab
Twitter: https://twitter.com/
Full Credits for all of the Team Members and Contributors
Cary Staples - Producer
Research, Graphic Design, Presentation
Stephan Caspar - Producer
Research, Presentation, Video Editing
Cohl Staples-Ramp - Producer
Research, Graphic Design, Presentation
Timothy Arment - Developer
Modeling, Lighting, Play Testing
Mitchell Kuppersmith - Developer
Game Design, Modeling, Texturing
Ryan Davis - Developer
Base VR Setup, Materials/Shaders, Post Processing
Sébastien Dubreil - In Spirit
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