This jam is now over. It ran from 2021-06-01 05:00:00 to 2021-07-01 05:00:00. View 14 entries
WELCOME TO YOJAMBO!
One challenge we've noticed in our quest to introduce D&D players to new systems is that many newcomers to indie TTRPGs rely on pre-written adventure materials. The goal in creating YoJambo is to help introduce new players to indie games by creating scenarios using Kurosawa's classic film "Yojimbo" as inspiration.
The intentions of this game jam are in itself simple:
What constitutes a module inspired by Yojimbo?
There are many plot elements of Yojimbo that make it what it is, but we won't be imposing any litmus test beyond "it has a Yojimbo vibe." What does that mean? No one specific element necessarily has to exist, but the combined elements must be enough that most people would recognize a Yojimbo-like quality to the adventure. Your module should not follow Yojimbo beat-for-beat. That is plagiarism — and even worse, boring! Finally, a Tokugawa setting is not considered a necessary part of YoJambo.
In the spirit of the jam, we encourage you to roll 1d13 on the below list to stay unpredictable and find in-theme inspiration. You may also remove your least favorite criteria and use a classic d12.
Additionally:
These are all things that make the movie what it is, but in your module you can push things around as you see fit, as long as it still feels Yojimbo-ish. For example, you could use a different number of warring factions, it could be one faction in a succession crisis, or the advanced weapon could be much more central to your plot.
When you're done with your module, put this seal somewhere in your submission to make it YoJambo official:
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