This game was a visual and thoughtful delight! I went in expecting a quick and cute puzzle that I could do in 15ish minutes before bed, but surprise surprise I'm still here and not sleeping half an hour later. The game - still ongoing.
It's full of so many clever puzzles that scale really well with the powers you end up getting from various animals. The controls are snapy and the sounds really pleasing. I quite like the little splash sounds and stone movement ones especially.
The colors are pleasing to the eye. I really liked the way the grass tiles mixed and matched. Reminded me of a watercolor painting.
Just a fantastic game overall. <3
Excellent puzzles and beautiful pixel art
Sokoban and metroidvania are two of my favorite genres. Both involve playful interaction with the environment, and here they are combined perfectly. Instead of placing blocks on buttons to progress, boxes are maneuvered to clear a path to the next region, recontextualized by direction of travel. The terrain mechanic, combined with rolling and sliding blocks is just so playful! But as if that weren't interesting enough, terrain traversal is gradually unlocked in true metroidvania fashion, further recontextualizing several puzzles.
On top of that, the sights and sounds are transportive and relaxing. I'm drawn into exploring the forest, and also soothed as I wrack my brain for the solution to the more challenging puzzles. The easier in-between regions offer a nice rhythm of play, while reinforcing the sense of place and peaceful atmosphere, introducing regional mechanics along the way.
Just like in Super Metroid, I was somewhat sorry to unlock the final movement ability, triumphant though it is, as flight removed the challenge of navigating this world, signaling the end of my adventure. I like to return now and then, when the solutions have faded somewhat.