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AI Uprising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.857 | 3.857 |
Visuals | #6 | 3.286 | 3.286 |
Overall | #8 | 3.286 | 3.286 |
Fun | #10 | 3.000 | 3.000 |
Audio | #13 | 2.714 | 2.714 |
Bug Free | #26 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
Yes. All free assets from Yahaha Assets Library
Did you use the YAHAHA game engine?
Yes
Discord Username/Usernames
Riouca#8098
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Comments
Simple "Kill as much as you can" game, like it. Enjoyed addtition of items and sniper weapon on a tower.
Bots are a bit dumb, so they just stuck in enviroments.
Upgrades are somewhat OP, made my sniper oneshot simple enemies, so i had no problem with them.
Thanks for playing and for you comment ! I'll look into it :)
I tried a couple of times, but I think you might need to bake a nav mesh or something. Only the bots near the spawn point can actually move, and the rest get stuck on everything. They also can’t use the teleports?
The level and thematic design is nice, and gives the correct vibe, but there’s not much gameplay if all you have to do is walk to the first teleport, pick up a sniper and run around “one-shot”-ing everything.
Even without the sniper rifle, it’s a meagre couple of shots and no thrill of being chased. I had to jump into the thick of it to get gameplay.
Fix that one issue and it might be much better!
I tweaked it multiple times to get the right difficulty but yeah it still needs a few adjustements.
As for the nav mesh, it clearly is the biggest issue I faced. I really struggled with Yahaha to get the movements working well. I'll keep trying tho, thanks for your comment.