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Break/Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Rating | #1 | 4.667 | 4.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not sure if anyone's still watching here, but I just released the latest version of the game which has now been compiled into machine code. It's very much faster to play, so if you enjoyed the original you should like this version even more!
Wow! Just wow! This is an incredible effort given the limitations of BASIC and the short time frame! Out of all the games in the jam, this is the biggest and most polished! An incredibly well made game!
It's good. It has tension, excitement and fear, and is well presented, but is a bit hard.
Really lovely concept, though I couldn't get it to work right, I dont think... I included it in my ZX Specturum Basic Jam compilation video series, if you’d like to take a look :)
This is great. (And a great name for the game too).
Congrats on beating it!
You may be pleased to hear that I've made some revisions based on the feedback I've had. Version 1.1 contains a few tweaks to make it a little less harsh - hopefully these will make it more fun to play. :-)
Oh, hey, I actually managed to win the game after a few attempts, and even defeated one tiny attacker. Guess there's a functional learning curve after all. Most effective play style is still to lawnmower the map. No idea how else it could be done, though.
This is really superb stuff ! Immersive and fun :)
Thanks, guys!
I didn't have much time to balance things, so my main worry is that it'll be too hard or too easy (probably the former). Given that I have an extra day now I might do a little last-minute tweaking...
Super stuff! Love the screen layout and turn-based approach! Nice Job! :D
Oh, wow, this game is amazing, especially given the limitations, and plays very well. Everything is crystal-clear, too. Only downside, it strikes me as punishingly difficult, especially the battles. Still, you take the prize as far as I'm concerned.
I went slightly over the nominal 500 line limit - sorry, it was a lot more work than I expected and I kind of got carried away a bit. :-D