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Bio-locked controls. An untested pilot. A looming battle.
A solo game about gender euphoria and mechs as ideal selves.
Takuma OkadaVerified Account
Salvage Union is a post-apocalyptic Mech tabletop roleplaying game with accessible mechanics.
A pilot has died, but the war continues. It is up to us what we should do with what remains.
A game about losing yourself.
The first season pass for APOCALYPSE FRAME. Explore a ruined world.
A one-player Steampunk RPG about building a dangerous machine
Pilot Combat in Lancer the Mech RPG
New weapon types and talents for the Lancer RPG.
Lo-fi sci-fantasy roleplaying on a generation ship. A 24XX game.
Three New Factions for Celestial Bodies
A game about a squad of mech pilots that falls apart.
Takuma OkadaVerified Account
a brief troubleshooting primer
Sasha ReneauVerified Account
A solo journaling RPG about killing Gods
Five playbooks for Armour Astir: Advent by Briar Sovereign
An expansive mission for APOCALYPSE FRAME!
A collection of playbooks for Beam Saber to bring your game a flair of rebellion.
3 Pilot Playbooks That Flirt With Death!
Gimmick Zero is a rules-light tabletop RPG about living weapons forging a future with what little they have left.
A brilliant and well-connected scientist for Beam Saber
A gmless game about living in an Age of Military Entertainment
A terribly untrustworthy playbook for Beam Saber.
We wanted nothing more than our home.
A collection of seven World Tendencies for Spectres of Brocken.
ehronlimeVerified Account
Work as a team through chaotic planet events to succeed in building your sustainable habitat and reviving the planet!
Gimmick Zero is a rules-light tabletop RPG about living weapons and big mechs.
Shape your body into blade with this strange and wondorous playbook for Beam Saber
Power. Cost. Sacrifice.
Gladiator Mechs vs Monsters
Biomecha Fisticuffs in the 24th Century
mechanical merchants in a pastoral future
An exploration of the relationship between a pilot and a mech, and how they have changed each other.
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