As stated by the title, getting high enough armor will cause you to be healed by attacks. More specifically, equiping a full suit of armor made primarily from Elven Metal paired with the trait for +5 armor gives you a total of 105 armor, at which point you heal for what seems to be 5% of the damage that attack would deal with no armor. I assume the backend code is something like Actual Damage = Base Damage x (1 - (Armor / 100), and just needs a check to make sure Actual Damage is never less than zero, though I could be wrong.
Grandmaster Lolicon
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A member registered Feb 25, 2017
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Displaced - Demo Project community » Bug reports · Created a new topic Healed by attacks with high enough armor.