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VE Corey

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A member registered Mar 05, 2023 · View creator page →

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Hey LRBK,

Feel free to connect with me on Discord at VEcoreys#2880.
If you don't use Discord, just let me know what works for you!

Hello mariano.vera,

I am indeed interested!
If you're a Discord person, you can find me at VEcoreys#2880

If you're not, let me know what you use, and we can get in touch!

(1 edit)

Hello,

I'm looking for someone who would be interested in acting as a sketch/concept artist for a project or several.

Full disclosure, we're a very new and very (very) small team that's trying to build our skills by working on a handful of "just to do it" projects. There are greater project ambitions in mind, but we wanted to get a sense for how everyone flowed and worked before committing to anything major.

Due to the size of our very (very) small team, we would love to have someone on board for the short-term that would be open to adding a visual element to the ideas rolling around in our heads.

Desired Skills:

  • If you can draw straight lines in different colors, you'll impress us  ( at the very least - me! )
    (i.e., We don't have the luxury of being picky!)

If you're in a spot where you'd love to have more things to draw for other entities as you're evolving your skills, we'll have ideas headed your way! And of course, we'll give credit where credit is due wherever we can. If things work out beyond our wildest dreams, then we'd be more than happy to include you into the "penny splitting" process (revenue share, proper payment, etc.) provided we ever get that far.

TL;DR:

If you can draw better than us, we're intrigued! (Don't worry...the bar is about 4 atoms above the ground...on a good day.)

 

Hey R1shworth,

I'm not sure what would be the best for you, but you should be able to find me on Discord [ VEcoreys#2880 ].

If you'd prefer to use something else, let me know, and I'll see what I can do.

(6 edits)

Short-Term

Hello,

For most practical purposes, I am relatively new to Unity, but I have an idea that won't leave me alone. So, I am looking for a game development partner to help me bring this idea to life. That said, I see this collaborative effort as having a few potential paths...

  • [ Bumbling alongside someone with a similar level of Unity experience to lay the foundation of this project ]
  • [ Assisting someone of equal or greater Unity experience with their project(s) ]
  • [ Splitting workloads between our respective projects to progress both ]

At this time, I'm not terribly worried about having non-trivial art, animations, or models. I plan on prioritizing those elements later on. (However, don't fret! There is a desired art direction, and I can provide samples I've discovered to give potential partners a sense of the game's direction.) 

The short-term skills I'm looking for are...

  • Unity experience or willingness to learn [ As a gauge, if you can spell "Prefab" and "script", you're liable to show me a thing or two ]
  • User Interface (U.I.) experience [ I don't foresee us doing anything novel, but there will be clicking and highlighting ]
  • A mind for game design [ I have strong opinions that are loosely held, and I invite partners that are as flexible as they are focused ]

If you've reached this point, then you have a right to know that I'm envisioning a game in the spirit of Armello with less features. So, the core "foundation" that I mentioned earlier is just the single-player turn-based logic with at least one other A.I. agent. I'll happily go into further detail with my development partner, but Armello is definitely a great place to start.

If you have an inkling of interest in helping me fulfill the short term aspects, then feel free to reach out. We can have a discussion or two, and then start moving things along.

Long-Term

If you require a long-term view and a better sense of my background to convince you, then continue reading.

My background is in S.T.E.M. And, I'm removed from game design on a day-to-day basis, but I would like to try this out and see where it goes. I've spent too much free time thinking about progressing this project instead of just tackling it. I can't draw a straight line with a measuring stick for $1,000. But, I can stitch together some fairly ugly code, kick it a few times, and get it to produce something. Producing the right thing, however, takes many more kicks.

Long-term, the project will need...

  • Game A.I. [ Something I might actually be able to do a few tricks with due to my day-to-day ]
  • Networking [ The final product should allow for multiplayer. And, I bet it's harder than it looks, which is bad because it looks darn hard ]
  • (Long long-term) Online multiplayer via dedicated game servers with potential for cross-platform play
  • Decent-ish art [ Otherwise, it's grey cubes and capsules all day ]
  • Marketability [ After all the suffering and tears, we'll be able to treat ourselves to burgers...with extra cheese ]


Closing comments, the title has tags for Unpaid**, Unity, and Programming. However, that's only true for this moment in time. I plan on this being a highly collaborative effort over time that will do everything it can to reward its contributors. (Because I, VE Corey Giovanna, have a dream!)

** If you are somehow persuaded by a burger without cheese once every 2~3 months, payment of that variety can be negotiated.

TL;DR:
I'm looking for a partner( or partners) to help me create a game in the spirit of Armello that has less gameplay features but places an emphasis on a great "Day 1" gaming experience.