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(1 edit) (+1)

Hi leafo, thanks for all the hard work! I found out that SharedArrayBuffer is not enabled on Safari when accessing game pages (EG: https://davcri.itch.io/test-godot4 where I enabled experimental support from the dashboard). This may be due to Safari requiring “require-corp” instead of “credentialless” (https://webkit.org/blog/12140/new-webkit-features-in-safari-15-2/).

I guess right now it’s difficult to find a configuration that works for every platform.

(+1)

This is a good point! It should be possible to discern between Safari and Chrome on the server side and provide the correct headers for each, which would be a great solution in these troubled times when Chrome on macOS does not work with Godot 4  at all while Safari works great but requires the "wrong" header value to be specified...