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Thoughts on Unity

Man, what a week! If you don’t live under a rock, you might have heard about all the backlash against Unity Technologies due to the new subscription changes and the “runtime fee”. Yes, it’s bad. Even if you feel that it’s not going to affect you, it’s hitting hard on successful studios that are important pillars for the industry.

Around 2011, I decided to switch from Flash to Unity to work/make for mobile and consoles. Unity felt like what we needed after Flash was killed by the rise of smartphones and Apple’s hostility towards it.

Unity helped lots of developers have a career in technologies in general, allowing growth for multiple studios with lots of successful titles.

It’s sad that they didn’t manage to make Unity profitable and put unfair fees, and it scares me that they track all user installs (is that even legal?). I hope the affected studios and professionals can manage this situation and survive, and I wish Unity would consider taking a step back.

Computer software has a lifetime, and like Flash, Unity could be reaching its end. Luckily, we have many affordable options that even have moving guides for Unity users:

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(+1)

I am currently Using Godot after giving up Unity due to what they're doing. So far, i got a lame, but amazing basic going:

I'll try to give a chance to Godot on my free time, now I'm focusing on Unreal  for my career