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SealKode Games

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A member registered Mar 15, 2021 · View creator page →

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Yo! Jam Host, here!

I actually like the looks of this entry, i took a look at it and it actually combines PSX to PS2 and i will say; im impressed with all the entries so far, including this one.


Although, I notice you used a bit of Midjourney for this, BUT for the next PS2 Toy Box game jam that i set up today, (if you decide to make your next game for it), i guess i can give you a pass from one of the Generative rules, but i do encourage you to be a little bit careful when you use a bit of generative things, okay? :D

Once again, this one is one of the impressive entries i have seen from this jam. Keep up the great work! and I might see you in the next upcoming jam!

Hello participants.

It sure has been a while since i last posted, so here goes:

I have made this year's PS2 Toy Box Jam, for new participants and those who is still working on their game for 2023's jam.
i've added a few rules to this one just to be safe, original, and more.


BUT this will be beneficial for those who may still be working on their game from this year's jam. ;)

Thank you and enjoy.


-SealKode

(1 edit)

I appreciate the advice.

I'm not 100% good at marketing myself, but if i were to make another attempt for a Mascot Horror game, i'll come back and read the advice you have provided.

The subject i care about...

  • in terms of genre: Platformers (I'm not 100% good at making 3D environments for 3D platformers)
  • in terms of place or thing: basically Movie theaters (I really want to make some game based with my passion for movie theaters)

And one more thing, i will say you are correct about the whole unlikely to enjoy the process enough for it to succeed thing. I get too carried away in trying to appeal to the market, gamers, and more. Sometimes i just want to be known for my art/work.

Once again, thank you and i appreciate the advice.

EDIT 1: Your advice, i'm gonna take for a rework of the game itself...

(1 edit)

Eh, i am constantly getting stumped with ideas. Other than that, it's going okay.

Lately i've been doing some planning for an expansion for this short game that i finished in less than a day.

Eh, not exactly my aim for an Axolotl Character.

Anywho, yeah, it has been a long time, has it?

Hello, Participants!

Ready?

Because i have extended the jam time for your submission developments!

Have fun, and you're welcome! :)

-Seal Dream

Hey!
To answer your Question;

It did calm down, yes.

I must admit:

That's pretty awesome, No lie!

I am currently Using Godot after giving up Unity due to what they're doing. So far, i got a lame, but amazing basic going:

Hey...


as you all know, Unity screwed up.

And we're paying the price for their incompetence for each download we get.

Therefore, im changing the engine part of the jam and hiding my projects made with unity.

It hurts me to say this but you should, too...

Good evening/morning/afternoon, jam participants!

As you can see, i've submitted my tech demo of DRMNLotl for the jam, to show you what a PS2-styled game can look like.

As always, feel free to use original button sprites in your UI if you don't want to use PS2 controller buttons.

I cant wait to see your submissions, too!

Have a good time!
-DRMN SEAL

Glad you like it.

And i will follow those tips for my next game like that.

Good day, Jam Participants.

I have a question for all of you.

What are you working on for your entry?

I would love to know, but feel free to answer.

(1 edit)

Hey, jam participants. i got something for you. For your entry for the jam, here's a cover overlay, and an example of how to use it.

Feel free to use it for your PS2 Toy Box Jam entry!

lately, i've been busy with stuff, but im still planning the thing.

Also, im so excited to see what you all come up with for this jam!

Hello, Jam participants!
It's me, the host of the PS2 Toy Box Jam, here with a cool update!
As of right now, during the jam, I have started the process of setting up the Demo Disc for your demos!

I am researching some PS2 demo discs while planning this one.

I will keep you all updated with screenshots and more!

Thanks!

-Elias.

Any game, including 2D/sprite-based games are on the PS2.

So my answer is... YES. :D

It is up to the developers to allow their submission to be in the Demo Disc page here on itch.io. It is entirely okay if they don't want their submission added. It is up to them. At the end of the jam, i will ask each developer if its okay to add their submissions.

The demo disc is a .exe file compiled with the demos, and inspired by most of the PlayStation 2 Demo Discs.

Thanks, man! I thought i'd have something available for any GB Studio game developer to use for their game covers.

I really do not know HOW to implement combat as i was making this.

I'll Admit; this was so good, i played it TWICE today. Great job!

I'm so glad you love it!

You make GB Studio game development look so easy! And you have inspired me, but i only know the teeny tiny basics of GB Studio, and i struggle to make my (current) game in GB Studio. I wish to learn from the master!

I oughta say, you're doing well with this!

Hello! I seem to be interested in this jam and i plan to join, based on the theme!

I only have two questions before i join:

  1. Are animated movie plots welcome?
  2. Is the pixel art style welcome?

Thank you for your time, and i certainty cant wait to join the jam!