¡Buenas tardes!
A raíz de varias críticas que leí, acerca de que el volumen de mis juegos es excesivamente alto, y que también a veces se tornan demasiado oscuros y apenas se puede ver algo. Es que decidí que a partir de mi próximo lanzamiento (The Moon Has Faded Away), se incluirá una opción para configurar el gamma y el volumen del juego (tanto para efectos de sonido, como para la música de ambiente).
Quiero disculparme si alguno de estos fallos arruinó sus experiencias jugando mis juegos, y que si tienen alguna otra cuestión para que yo resuelva, me lo digan. De esa forma, voy a poder brindarles cada vez mejores juegos.
¡Estén atentos a más noticias, y por sobre todo, estén atentos a "The Moon Has Faded Away"!
Good afternoon!
In response to several critiques I've read about the excessively high volume in my games and the occasional darkness making it hard to see anything, I have decided to include options to adjust gamma and volume (SFX and BGM) starting with my next release (The Moon Has Faded Away).
I want to apologize if any of these issues ruined your experience playing my games, and if you have any other concerns for me to address, please let me know. This way, I can continue to provide better games for you.
Stay tuned for more news, and most importantly, keep an eye out for "The Moon Has Faded Away"!
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An FPS Setting would be great aswell:
https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/the-...
Since "The Raven" and "Daniel's Nightmare", the graphics options include an FPS limiter. You can set the game to 30 FPS, 60 FPS, or leave it without an FPS limit. This same configuration system is also included in "The Moon Has Faded Away".