Hello everyone and thanks for taking the time to check out my Devlog. It might be a little scrambled, but it is raw. Let's get right into it!
What Is New:
A new update for "Quick Haul" is available now! Play Quick Haul
The Menu system has been overhauled, and almost all UI has been fixed. New Music has been added. After reviewing feedback, the next update for "Quick Haul" will be focused on the graphics. A link to the full Update Log can be found HERE.
I have started a new YouTube series, titled "Music With Stcash" . This is a weekly series where I will be making some sample music and practicing with video making. I make one song every day and would like to eventually share them. Watch Music With Stcash #001 Here.
What is Happening now:
I have been reviewing a lot of my old jam games and prototypes, and in conclusion, I would like to give some of them some love and polish.
Following the update of Quick Haul, I will be releasing some minor updates and bug fixes over the next couple weeks. I am currently still working on Dedcay as well. By revisiting some of these old projects I hope to see some of my errors with new light, and to help build on some of the systems I have created. Essentially, I would like to get these games to a state that I can move on to larger things.
I have added a fun new routine to my workflow, in which I create one new art asset everyday as well. I am considering sharing some of those on here.
Upcoming:
Look forward to more "Music With Stcash" and fun indie games coming your way. No major announcements as of now!
I will be participating in the Hyper 1 HOUR Game Jam on 12/06/24. It's a really cool Weekly Jam you should check out for yourself.
At this point I would like to shine a little more light on my studio goals. I would like to one day create a ridiculously fun Fantasy/ Creature catching game that is accessible to everyone and CONSUMER FRIENDLY. This has been a passion of mine in one way or another for most of my life, starting back in the 90's with home-made card games. Working towards that, I want to focus on making solid games without the bs. I make everything from the ground up on my own, and I plan on keeping it authentic. Stay tuned if you would like to see more.
Any feedback is welcome and appreciated. If there is anything else you would like to see included in future instalments, let me know.
Thanks for your support! See you next week!
Previous Log: 001
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