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Weekly Devlog 004 "What happened to the magic of games?"

Welcome Back!

It's been another exciting week!

I participated in the Hyper 1 HOUR Jam on 12/13/24. The theme was "Jumping Lasers" and I made Lazer Dash.  Check it out.

I will be participating in the Hyper 1 HOUR Jam on 12/20/24

I posted a new "Game Music with Stcash" video. I make music for my games daily using Beepbox and once a week a share a video and a song. This week's song was "Before the Battle". Check it out HERE. I really like how this one turned out.

I have finished rounding out my small games for now and will be returning to my main three games, starting with Retro Unknown as the primary focus.

So, on to Retro Unknown. The current version is being worked on under the project name Retro Unknown: Uploaded. The entire game is 2.5D, made in GDevelop. The core game consists of multiple small areas, all connected to make one large game map. Each area will be tied to a special tool that you will unlock to use on your journey. These tools can be used to fight but also play a key role in accessing once-inaccessible areas. For example, the Dynamic Whip can be used to attack at medium range or to obtain out-of-reach items and trigger out-of-reach objects.

By collecting these special tools and defeating the Gate Keepers of the Game, you may solve the greatest mystery: what happened to the magic of games?

My inspiration for this game is the magical grind of old RPGs and JRPGs: hunting down monsters, finding new weapons and magic items, and progressing from the little guy to the hero. I would like to capture a glint of that feeling in this game without leaning on turn-based combat. The player will not be limited to one weapon style.

I have been working on the backstory for Retro Unknown for quite some time and will be sharing pieces of it here, as well as building a full story on my Full Log Here.

The world of Retro Unknown consists of a frozen timeline in the year 1999. Everything remains as it was on the surface, but in the Game World, time has never stopped. Now, the old games are controlled by the Gate Keepers of the Game, evil game bosses that have evolved into something far worse. The special tools you search for will be reminiscent of forgotten styles and mechanics of older games.

Key Features:

  • Multiple ways to play: Although parts of the game require certain tools to progress, most of the game can be played how you like, with guns, swords, whips, magic, and more.
  • Stat progression: Players can upgrade their stats across a broad spectrum.
  • RES: In-game currency collected by slaying monsters and unlocking secrets. This can be used to unlock your skills and abilities.
  • Enemy variety: I am creating all original monster designs. Some are inspired by previous games I have made, and others are inspired by games I have played.
  • Save/Load feature: Allows you to resume your session later.

This is just a dip in the water. Stay tuned for more!

Retro Unknown Map

Map Beginnings: Creating space to build
Retro Unknown room 1
For now, there are 6 stats. There will be many more. The attack will be broken down into substats for ranged, close, magic, and stealth.

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