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Potential TTRPGs for NathaliePage 2

a collection by catts.meow · last updated 2024-01-06 04:37:29
A Two Player Prompt Based RPG exploring a romantic relationship broken beyond repair.

Knowing You is a two player prompt based game exploring a relationship broken beyond reconciliation, back to the day you first met.

With your purchase, you will receive a PDF containing both your instructions and prompts. All that you will need to provide in order to play Knowing You is another person.

This game is in its first iteration and will be updated as changes are made. 

The world hungers for your compassion.

Every month they arrive, and every month you offer yourself.

You are The Supplicant, the only member of your village that communes with monsters, fallen divinities, and eldritch beings. Choose from a self-guided tabletop game, or a branching interactive Twine to explore the lines of compassion between yourself and others.

A storytelling game about the relationship between two (or more) immortals split between heaven and hell

You are otherworldly immortal beings, split across heaven and hell.

Together, tell the story of your relationship over the eons, stolen away in hidden moments.

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Heaven Nor Hell is a prompt-based  tabletop roleplaying game for two (or more) players that requires a d10.

A Tabletop Game Of Fear In The Late Anthropocene

Something's not right with the world. There's a rot around you and it's getting closer.

Catch The Devil is a game about normal people caught up in forces beyond the real. As a player you'll create a normal person and explore how they react to being caught up in events that can't be real. As a GM you'll take your fears and make them manifest in the world of the characters as a rot that has designs on the player characters.

When the player characters come under stress they will change in unexpected ways. The core rules of the game are different for each character reflecting the different ways people handle duress.

a spooky storytelling ritual for 2 ("Most Innovative" nominee for the 2019 IGDN Indie Groundbreaker Awards!)

Dead Friend is a roleplaying game for a necromancer and a ghost. That is, it's a collaborative storytelling game for two players. You will each play the role of a friend, one living and one dead. You will ask and answer questions to develop the characters, their community, their history together, and the motivations leading up to their final conflict. The script follows the dramatic structure of a necromancy ritual, and you will use the spellbook of instructions throughout the entire game like a witch reading spells from an ancient grimoire. The mood may be spooky or intimate, heartwrenching or hilarious — it is up to you as storytellers. Dead Friend requires 1 Tarot deck or 1 deck of mundane playing cards.

a game about a house.

This is also a game about an eldritch, ever-expanding building that you and your fellow players have entered, and are going to investigate, and may never find your way out of. It's a game based on House of Leaves and Dionaea House, for 2+ players, using pen, paper, and a regular deck of cards.

A card game of discovery and improvisational storytelling for 1-4 players

A collaborative, peaceful, settlement-based RPG where you and 1-3 other players build a homestead in the wilds of a distant  landscape and, by purpose or by chance, begin to discover the secrets of the land you live on. 

Build a quiet home for yourself and your friends or family, discover a great secret hidden within the land, and tell stories of the land and the people who came before you. All you need is a deck of cards and the guide book.

A GMless, prompt-based story game about the spells we cast together, and the words we use to weave our magic.

Spoken Magic is a prompt-based collaborative storytelling game for one to four players. The game guides you on a journey through magical lands where you will encounter strange dilemmas that can only be solved through magic— a process that has players sharing their words of power to craft a spell appropriate for the task. Throughout this journey you will investigate the purpose of magic, explore the conflicting desires for safety and heroism, and learn the true nature of your very own magic words.

The second edition of Songbirds.

This is a game for fans of classic anime, cartoons, action, adventure, and all flavors of heroics. You will make an entire unique character every single time you start a campaign, and explore personal areas that are meant to challenge your character specifically.

‘What is Here?’ is a game about building a myth around a being through a community’s eyes.

‘What is Here?’ is a game about building a myth around a being through a community’s eyes. By using a deck of cards and answering questions in short role play scenes, this game gives you the opportunity to build an organic story through a community, and shape their history forever. 

Sword-and-whiskers roleplaying

IF YOU WANT SOMETHING LIKE DND BUT CUTER

Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, a rules-light fantasy adventure roleplaying game.

  • Brutally fast, equally flavourful character creation gets you playing your mouse adventurer as quickly as possible.
  • Physical card-based inventory system minimises bookkeeping and maximises hard choices.
  • Dangerous and evocative magic system with 15 spells to find and cast.
  • Generous toolbox of resources provides the Game Master with plenty of support to create their own mouse-scale sandbox adventures.
  • Delve into the ready to play adventure site of Stumpsville and explore further into the Earldom of Ek.

Mausritter is built on the chasis of Into the Odd, with new rules for setting, character generation, magical artefacts, and mouse-scale adventures.

Make your heart swoon on board the Love Balloon!

The Love Balloon is a light roleplaying story game for 2-6 players inspired by the wholesome yet innuendo-laden sitcoms of the late 70’s and early 80’s - shows like The Love BoatFantasy Island, and Three’s Company.  

No other ship has sailed the winds more than the magnificent Cloud Nine. Welcome at any port, its guests - from Kings and Presidents, to Celebrities and Athletes, Dentists and even Stowaways  -  all have attested to the ship's magical voyages of the heart

Come book your stay today and experience what it's like to float your troubles away!

Played with 2-6 players GMless, players create guests on board the Love Balloon by establishing a backstory and motivation and sometimes a preexisting relationship! Players then follow a specific structure of play prompted by a Story Beat and informed by Karma to determine who succeeds or fails in the scene.  

The Love Balloon is strictly a PG-13 fantasy where a kiss is the ultimate expression of love. Stories told from The Love Balloon tend to be quirky, romantic, wholesome, uplifting, and silly. 

A one-page, one-move #pbta #ttrpg without an MC!

Hardship River is a one-page, one-move Powered by the Apocalypse Role-Playing Game with no MC! In it, you and your traveling companions sail in the Little Tail boat down a very dangerous river, hoping to reach the great Unconquered City by the seashore. As you overcome each stretch of wild rapids, you discover why you're traveling, what's your cargo or why do you really care for your companions. But trust between strangers isn't found without navigating around lies and misunderstandings. And not all of your companions may be willing or able to face whatever hardship to reach the end of the river.

Hardship River is inspired by pieces from my hometown History and you may learn more about them if you consult what the web has to offer about the Douro River, Rabelo Boats or the city of Oporto. You may imagine it within any setting, just before a time where dams and dynamite made rivers much safer. You can even use Hardship River to kick-start a campaign for another RPG!

A 2 player scrap

A small, simple, and fast game about resolving conflict with violence, technique, and luck for 2+ players. 

Set the scene, create fighters, pick techniques and roll dice to see who comes out on top. 

Werewolf brothers locked in a prison of darkness and obsession.

Werewolf brothers locked in a prison of darkness and obsession.

Beneath the old hunting lodge in the woods, you will find a royal family's nastiest secret. Princes left for dead, who have turned into something far worse. Pity the adventurers who stumble across them.

A ttrpg of tricksters, lessons & desires.

Tricksters is a tabletop roleplaying game for 2-5 players. One player will take on the role of the Facilitator (GM), the other players will embody unique tricksters charged with protecting a village. 

The Village is created collaboratively by answering questions, leaving the look and feel of the game setting up to the group. The tricksters are comprised of their True Form, Human Form, Tricks and Desires all of which are up to the players. There are no lists to chose from or powers to pick.

The game mechanics are simple focusing on the two most important things for a trickster, Teaching a Lesson and Fulfilling a Desire. When you need to make a roll you build a pool of six-sided dice based on if you have help, you're using a trick or are trying to resist a desire.

In the end you'll come up with the moral or expression the villagers use to remember this little fable you've told.

Paranormal investigators of the paranormal

Agents of the O.D.D. is a tabletop roleplaying game of conscripted cryptids, shaky psychics, burned spies, and other investigators of the paranormal. Based on the rules from Into the Odd and Electric Bastionlandand inspired by series like Hellboy, Planetary, and The Laundry Files, this beta version offers.... 

The Other world's favourite fantasy RPG

IF YOU WANT SMTH CLASSIC LIKE DND 

Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy tabletop RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild! Inside the book you will find:

A two-player game with in which the Author and the Protagonist fight for control over the Protagonist’s fate.

A two-player narrative RPG with one GM - the Author of the story, and one player - the Protagonist, as they fight for control over the Protagonist’s fate. Loosely inspired by Good Apollo, I’m Burning Star IV: From Fear Through the Eyes of Madness, from the Amory Wars series. Specifically, this song, Ten Speed (of God's Blood and Burial)

The GM will play the secondary characters in the First Scene of each Act, and the Author of the story in the Second Scene of each Act. The player will play the protagonist for the entire game.

The Author leads the Protagonist through the pivotal moments of their story, but each time, the Protagonist has an opportunity to break through and confront the Author.

Played with a regular deck of playing cards, one other person, and something to take notes with.

A micro-rpg about finding your goats, and rolling altogether too many dice.

Your character goes on adventures in search of their lost goats, and the more you find, the more dice you get to roll.

A one-page one-stat rpg, about teetering at the edge of terrible revelation. Inspired by Kult, Call of Cthulhu, Cthulhu Dark, Lasers and Feelings, and Honey Heist

A tragic 2-player LARP about surviving the arctic wilderness.

A tragic roleplaying game about surviving an arctic hellscape over the course of seven scenes. Whether your characters are strangers or long-time companions, the ice requires you to stretch your imaginations into a place of desperation. Will you work together, or fall apart?

A Witchy One-Page RPG Anthology

A Pinch Of Magic is a lighthearted prompt-based set of one-page RPGs about many witchy things. It can be played by 1-4 players. This anthology series contains the basic rules to get you started along with 10 One Page RPGs centered around the witches you create. 

The last fantasy RPG you'll ever need.

Fantasy Heartbreaker is a love letter to every independent RPG that has ever died trying to compete with Dungeons & Dragons. Build your character from one of four classes and let the simple rules facilitate adventure after adventure.

Fantasy Heartbreaker includes four example characters, magic items, NPC stat blocks, and adventure hooks to help new players and MCs familiarize themselves with the rules.

You are a witch or a coven of witches! You must brew a potion!

A one-page TTRPG about brewing potions

This Car Has A Ghost In It is a two-player TTRPG with one player as the driver of a car and another player as the ghost hijacking the car.

A duet game about desperate last conversations.

Don’t Hang Up is a desperate last conversation between two people, one drifting and one listening.

A game about the terrors of the past.

Haunt is a game where players are both Visitors of a terribly haunted building and the Ghosts residing in it. As they Visitors explore the building, one by one they'll meet terrible ends (not always death!) until only one of them escapes with their body and soul intact.

a one-page rpg about a very cursed sword

there is a sword. a cursed sword. it has been around for as long as the earth has known life, or perhaps it only pushed its way out into existence the first time you picked it up. either way, the sword will kill you. and then it will wait, for the next person to arrive. forever

SWORD POEM RPG is a gm-less one-page rpg about a very cursed sword and the people who pick it up. You play as the cursed sword, experiencing the lives of the people you ruin from the moment they pick you up to the moment they self-destruct. This is a game for one to seven people.

Tonight, The Scarecrows Walk... And They're Coming For You!

In The Night of the Scarecrow, you play as normal, everyday people who live small-town lives. They have relationships, desires, reputations...

But something is amiss. 

Someone is stealing bales of hay. The second-hand clothes store has been robbed. And who threw an entire scarecrow through the shop window last night?

The Night of the Scarecrow is an eleven-page hack of The Quiet Year by Avery Alder, in which you live throughout the day scarecrows came to life in a small town. Stock up on supplies, barricade your home, stay very quiet, and finally survive as the scarecrows break down your door!

How can they walk? What do they want? What will you do to survive?

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