A villain threatens the world, and someone must rise to stop them! That someone won't be you, though, as you're merely a humble shopkeeper...
You find yourself gathering supplies and things to sell from the villain's lair when a hero appears! You realize that you can help them defeat the villain by crafting equipment they desperately need while working toward your personal goals as well.
The Shopkeeper's Saga was created for Moos-a-Dee Community Jam #14, which had one of my favorite themes of all time: "You are the traveling merchant in an RPG that always shows up to a location before the heroes do."
Your plan to rob a temple failed the moment the floor collapsed, dropping you into the arcane prison below. You lost everything in the fall.
Now you're trapped in this horrible dungeon, armed with nothing but a magic frog.
A solo TTRPG from the Copper Compendium.
“Aransi Days” is a solo journaling ttrpg based on the Hints and Hijinx system by Pandion Games, where you are a kid detective, solving mysteries and eating laddoos on your summer vacation in your grandmother's village
Embark on a perilous expedition into the heart of ancient mysteries with "The Descent, Solo Edition" - a single-player adventure designed for the Candela Obscura system. Assigned to accompany a private expedition into the ruins of Oldfaire, investigators delve into damp sewers and ancient catacombs.
The mission? To replicate the doomed excavation of Dig Site #347 and unravel the enigmatic secrets of Iomene's Mercy. As threats manifest in the physical hazards of the Endless Descent, the mind-altering darkness, and the ominous Court of Iomene's Mercy, players must navigate treacherous terrain with a robust cast of characters.
You are a Merfolk, and in a tale as tragic as the ocean is blue, you have fallen for a landwalker. The time now approaches when you can meet again, though the journey will be difficult for both of you. What must you do to make it to your love, and how will they react when you reach them?
It was all going so well. As usual, a large group of you were moving across the border from Mexico to Texas, carrying much-needed prescription drugs for the uninsured poor. But then the border patrol ambushed your crew, and you were the only one who escaped. You made it to a border town, and all you can do is keep moving, get to your meet point. It's too late to go back now.
Oh, and you're a squirrel, and you're carrying the pills in a hollowed-out acorn.
This game responds to and reflects on the deep geological storage facilities, such as Onkalo and Yucca Mountain, which are designed to hold radioactive waste material. They are dug deep into impermeable rock and shielded with steel and clay with the intention of never being dug up.
In 2024, we're holding onto the weird little niche facts about our loved ones and remembering to bring them up later, because it makes us all feel loved and listened to.
Define: Home is a single-player roleplaying game about exploring your connection to a planet and a home that you have never known.
A minimalist set of solo-journalling RPG tables for wandering aimlessly in the wet and windy outdoors.
Cemetery of Swords is a solo journaling ttrpg using the Powered by Sentinel system created by Meghan Cross. Using a deck of playing cards and a d6, follow your journey to the Sword's final resting place, overcoming whatever may come in your way, even yourself.
Aftermath is a solo-friendly sci-fi adventure rpg with a tone of resilient hope. Your characters feel a responsibility to make the world just a little bit better for their communities and the people harmed in the wake of a terrible war.
this is a solo rpg game about feelings. feelings that you have about the cool goth girl in your middle school class. feelings you hope that she has for you. but what feelings are they?
A solo journaling game about mentoring your younger self and being mentored by your older self.
Somasynthesis is a short solo journaling rpg which is absolutely free of any metaphors and is exactly what my life was like growing up while trans. It draws heavily on notions of body horror and monstrousness to parallel my own experience with my gender and body. It is also metal as fuck, in my completely unbiased opinion.
You only have 5 days to prepare for the big exam ritual to gain a scholarship at the University of Magic. Manage your mundane life and go on fantastic magical adventures to gather the essentials for your ritual. Built together an elaborate story of a young Applicant who is, despite their mundane life, aware of the world of magic but is also terribly inexperienced.
IN MEMORIAM: DREAMS OF LETHE is a role-playing game about amnesia.
You wake up in an unknown place, without any memory of yourself and you must reconstruct the facts, investigating your past.
This is a game focused on improvisation: you will start in a randomly determined setting, where the participants will describe your flashbacks and you will build the story both forward and backward.
Magic Brew: Legacy is a game for 1+ players. Each custom card includes a space for players to illustrate their Wonder Workers, Materials, Special Stuff, and Helpful Spirits. After enough play-throughs, you'll have a game that's truly all your own!
Kitten Corrallers is a solo game about wrangling frisky felines, using the 3d6D system by Lucky Newt Games & inspired by Weird Giraffe Game’s Way Too Many Cats. The best way to experience this game is as a journaling experience, although you could also simply imagine it all in your head or even play the game as-is. No cats will stare at you in judgment regardless! No more than usual, at least.
ALONE AMONG THE DERELICTS is a game for one player about sifting through the past and selling any parts of it you can to stay alive as your starfighter flits between the empty husks of long dead ships, alone in the inky night.
In the sacred wood of monsters is a journaling game about wandering an old sculpture garden and discovering secrets.
It uses a six-sided die and a standard deck of playing cards.
Soft Focuses is a solo journaling game that encourages people to experience their life as though they had ADHD. Players make an alternate version of themselves that has ADHD, create a list of stats, and then recreate moments from their day as this ‘other them’ would have experienced. It's not so much walking a mile in someone else's shoes as it is putting new insoles in your own shoes.
The Odyssey. Journey to the West. The story of King Arthur. You know them. You love and/or are deeply ambivalent to them. And you've probably read some version or another of them a thousand times. Now try your hand at making your own epic tale--and then remaking it as time passes.
Toys and Terrors gives you the chance to become a toy and go bring back your Child's Joy from the Nightmare Realm. With emphasis on storytelling and easy mechanics to learn, this game is one you can pick up and play within minutes. All you need are some d4s and your Imagination.
You have abandoned (almost) all affiliation with evil and have straightened yourself and entered the path of good. But remember that there can be no bravery without a little fear.
"Reflections: A Nano-RPG Anthology" is a collection of four introspective games that explore the themes of self-discovery and personal growth. Designed to encourage players to reflect on their innermost thoughts and feelings, each game provides a unique opportunity to explore different aspects of your personality and psyche. The games are designed to be short and accessible, so players can engage with them in a meaningful way without committing too much time.
Firefly, Firefly, Show Me My Way is a cozy little solo journaling game about finding your way home with the help of some friendly fireflies. There are no right or wrong answers. Wherever the prompts take you, the goal is to relax, enjoy a bit of quiet time with nature, and maybe learn a few things about these amazing little creatures that light up the night.
The listserv is a prompt-based game for 1+ players about a community email list. i happen to be a part of one and I love it! players go around and choose email subject lines and act out scenes, or talk through them about who sent the email, if they get any responses, and what, if anything, ultimately comes of the request. play should follow a similar pattern to a Descended from the Queen game, but without an end card.
Based on the feeling of being That One Guy™ enjoying themselves in Taco Bell in the year 2000, Fire Sauce Fever Dream guides players through creating and journaling their own Bell-inspired memories over four courses of play with a Cootie Catcher in place of dice. Players can choose to extend their fever dream as long or as short as they like -- after all, who's to say how long we should savour those flavours?