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Horror Games played and rated

a collection by NikoBear · last updated 2025-01-16 00:18:24

9 and above - Masterpieces ( Have to play )

8.5 and above  - Near Masterpieces ( You should really play these )

8 and above - Amazing games ( You should play these )

7.5 and aboveGreat games ( I really recommend these but see if it interests you )

7 and above - Solid games ( I recommend these but see if it interests you )

6.5 and above - Good games ( Might recommend some but not all )

6 and above - Decent games ( Might recommend some but majority I wouldn't )

5 and above - Meh/Okay games ( Wouldn't recommend )

5 and below - Bad ( I suggest you don't ever touch these )

* Ratings are not final and can change over time as my perspective can change through revisiting certain games *

ludum dare 37 project

6.3/10 - Short, nice but glitchy experience, (2-5 mins), I enjoyed this game for it's easter eggs, fun little computer that you interact with and the concept. The game doesn't offer a lot but it provides a small quick experience.

I thought the game was glitchy as I kept being alt tabbed and the games sensitivity was too strong with no choice of changing it. My other critique is that the game was too short which isn't usually bad but I wish there was more to it!

Pilot a tiny submersible on a job to retrieve organic material from a sunken navy sub.
Survival

7.7/10 - A journey deep into the ocean, (15-20 mins), this was a creepy but great experience. I loved a lot of aspects from the game whether it's the audio, the backstory and the simple gameplay. In a way it feels like a cousin of Iron Lung with certain moments being inspired by the game but it has it's own spin on things. 

The game was very atmospheric and you feel immersed in it especially with the audio where you hear random sounds bolt across from time to time and the games musical score being fantastic. I also liked the retro graphics with the little Easter eggs and details on the ship.

*Ending Spoilers Below*

Although the ending was ambiguous in a way, you kind of knew the fate of the ship and the person occupying it. The game leads you down to your own demise and it does an amazing job at doing so.

I have 1 or 2 things which I wish were added to the game to expand on the experience such as more lore and a more elements expanded on in the ocean. But these are things which are not absolutely needed, and the game can go without them.

But overall, this was a great game and I'm excited to see more from the creator as I have already played a few games from them which I thoroughly enjoyed. You can see the quality of gameplay and visual story telling which really shine through!

Feed the ducks, or end up as the food!
Simulation
Play in browser

6.2/10 - A game about feeding angry ducks, (5-10 mins), I know this is labelled as a horror game but I wouldn't consider it that except for the fact that you can get eaten by ducks which is scary...

But in all seriousness it's a simple game about collecting and placing apples without getting eaten by ducks, it's cutesy in style and it's slightly fun but past the 5 mins of gameplay it becomes stale. This game could be something more creepy or interesting if expanded on but in it's current state it's not a deep game and something to not take seriously.

It's a game that you can beat but it's ending is just a simple end screen once you won. I suggest for you to read the description for the game as it helps out when playing!

Short horror game. Oldschool 2D point n' click.
Adventure
Play in browser

6.4/10 - Could only play game halfway before the game broke, (20-25 mins), before I get into the big negative of this game I want to say that this was an enjoyable game with a solid plot with simple but fun puzzles around the house. The jumpscares didn't get me but there was a good atmosphere mixed with great audio which makes you immersed in the house.

Now the largest negative, is a bug which you encounter after a certain section of the game which makes your screen black and there's no way of continuing. I replayed the game to see if the bug would appear again but it did, and this bug has been widely reported by other users and the creator acknowledges it himself.

I want to give this game a chance or a higher rating but I sadly can't due to the issue at hand, as I would've given it a high 6 or a low 7 if there weren't any issues!

Defeat the HOST in a death game to claim your freedom.
Card Game
Play in browser

7.7/10 - An exciting demo inspired by Buckshot and a few other games, (15 mins per playthrough, 30 mins played), this was a really fun experience as it's heavily inspired by buckshot roulette's  mechanics but it definitely switches itself up to be something unique. It also takes slight inspiration from inscryption and a few other card games.

This game does take 1/2 playthroughs to adjust to the mechanics but once everything clicks you'll understand what everything does and how to play the game properly. I ended up beating the game on normal on my second go which was an exhilarating experience with myself being punished heavily at times and me doing the punishing aswell!

I do think the game is slightly unbalanced with the crowbar being a slightly overpowered weapon. I wish there was one more card type and more items added in for variety but I'm presuming these will be added in the full game. 

Overall this was a great experience with the visuals being really well done, the sub story catching my attention and the gameplay being great. I'm excited to see what the game will be, how the story will be expanded on and I loved the little twist when you beat the game!

A short Christmas themed horror game.

6.8/10 - A little winter horror with a feeling of impending dread, (5-10 mins), I thought that this was a fun experience that got me into the Christmas/ Winter spirit. I enjoyed how the game progresses and how you read more lore about the Tornuktu the further you get into the game. The game made you feel on edge and you didn't know what or where this weird entity will come from but that it will come...

Overall it's just a good and fun short horror game, and there's not much more to add to it!

What you can’t see won’t hurt you.
Adventure

6.9/10 - Actually a solid puzzle/horror with a few gripes, (30-50 mins), I really enjoyed playing this game due to a few things. Firstly I thought the horror worked well in the context of the game and it definitely kept me on edge due to how this game combines horror and puzzles. Although I thought most jumpscares were okay, there was a great threat throughout the game. The puzzles were unique due to the main mechanic of the game where you close your eyes. Some puzzles were beyond basic and not challenging enough, some were a lot more difficult and required 1 or 2 mins to think it through but it wasn't anything that's mind breaking. 

I thought the story and setting was a bit all over the place but I understood a lot of elements of the story as it did become chaotic. I would need to do a deeper dive to understand the whole story and themes but I thought it worked in combination with the gameplay. I do wish the story was more focused and expanded on your character as it felt like I was playing as a character that I don't care too much about.

My biggest gripe was the artsyle as it did feel a bit cheap in terms of props and textures, I know a lot of effort was put into it but I do think the game would've benefited from a face-lift or a different artstyle such as a simple style like in Portal 1 or more of a PS1/PS2 style. The style does make this game feel a bit dated but I don't hate it.

Overall I'm impressed by the scope of this game and how it intertwines an interesting mechanic, horror and puzzles, in combination with 3 different endings which are easily re-playable which makes this a good experience which I would recommend!

Extremely short horror game.​
Interactive Fiction

6.7/10 - Wow, not many words really needed, (>5 mins), it's a game that subverts expectations especially at the end.

It took me aback and I thought it created a good setting for a game, I do wish the graphics/ style was more interesting but it did something that not many horror games do!

Where home feels wrong, and you’re anything but welcome.
Adventure

6.8/10 - Midsommar if it was a small indie game with a few small issues, (30-60 mins), I enjoyed this game whether it's the setting, characters and tasks you perform. It creates a strange little world and it creates a good setting for a horror game. I thought that some of the characters stood out in a good way, in terms of personality or looks. I think creating a bigger and more in-depth version of this game would be great and an exciting prospect because of what this game lays down.

I personally enjoyed how there were different endings to the game and smart little details which benefit you if you pay attention. Although I thought that what happens to your friend and who the threat is, was a bit obvious from the start which did make me less intrigued. So a twist would of been beneficial to the story.

Now in terms of issues, I encountered big and small glitches. The big glitches I found were that the game restarted me from the very start after my character was caught halfway through the game meaning I had to play it over again. And the other big glitch was that, I replayed the ending and I escaped by using the van without having a key. In terms of smaller glitches, the main one of annoyance was the graphics settings kept changing after the game loaded into a new section such as the house or outside.

Overall it's a fun game and with a variety of endings, but I wish some of the glitches were fixed and a few small things were added to strengthen the game. But I do think this was an exciting little game and I'm looking forward to see more from what the Studio will do!

Survival horror RPG where you are stuck in an apartment building and all of your neighbors have turned into monsters.
Role Playing

7.8/10 - 

Pretend that you can't see the monster, that may be the only way to survive.
Adventure

6.5/10 - Small, simple but effective, (5-10 mins), playing throughout the game I started to realize that this was influenced by the game ( Bad Parenting). It mimics it by using a similar setting with other small elements but this do it's own thing although i don't think it's even close to the level of that game. 

I enjoyed the horror in this game as it was very simple but the way the monster teleported, made me feel on edge. However I thought the actual jumpscares was eh. The game also felt like it built a good story within that time, although it would've been interesting to have seen it be further developed.

*Spoiler* I also enjoyed the plot twist that not just the child could see the monster but so can the mother. 

Overall, it's a decent little horror game that I enjoyed but also wish was worked on more whether that's its story or visuals as they felt okay for this genre! 

Adventure

6.1/10 - Game that looks pretty, but falls apart the more you play, (30 mins), this game has a good premise as you visit a home in the middle of nowhere and things get strange the further you get into the game. I thought there was a good setup and the driving mechanic was something you don't see much in indie horror games which was refreshing, I also enjoyed how you can leave the game by just driving away at the start of it and I thought that the mechanics in this game were solid. 

Now I will mention the issues that affected my perception of the game. The big thing I wanted to preface is the amount of glitches I came across. Some were game breaking such as: van getting stuck on the side of a road and my character got stuck in trash beside the car when trying to pick it up so had to restart chapter for both instances. And then smaller nitpicks such as: being able to walk into the water where you can see parts of the map seeing untextured, clipping issues, blue glow of grass in the night time, and the resolution on the settings didn't change for me. I also noticed the amount of AI generated art being used which isn't an issue for me but it was slightly obvious.

Now in relation to the game, I thought some of the jump-scares worked and some were downright bad but funny due to how they were presented. I also enjoyed the last main sequence in the game but I wish there was more to it aswell.

Overall, this game is promising and I like how this is a series that hopefully will be interconnected. But I feel like the game needs some tightening up with glitches and slight improvements on the story.

An AI is your only friend.

6.8/10 - A great idea, which I wish was expanded into something bigger, (15 mins), I thought this was a great concept as you become close with an AI on your computer. The game is more than what's presented and you begin to question certain aspects of the game.

I enjoyed the contrast in visuals in this game combined with the story, although I wish that the settings in the game had more to them in terms of detail or exploration. 

I truly think this game would've benefited from more whether that's developing characters or building a bigger story with even more depth. But it's still a good experience for what it is and I enjoyed the slight horror aspects of this game!

Body horror collage flatgame.
Play in browser

5.2/10 - A lackluster game that delves into ideas the body, (20-30 mins), this game feels like a game project that has a culmination of ideas but all leads to a boring and unfinished game. You play as an eye as you explore a large image, this image contains strange imagery and words/sentences relating to the body and mind.  There isn't much more to this game as I haven't found an exact ending, but rather the longer you play the larger your field of view is.

But the game doesn't evoke any emotion or I didn't understand it's full purpose, I know the creator explained this game a bit in the description but this game feels directionless.

In addition the games main mechanic is boring and tedious. But the biggest compliment I can give is that this game has an interesting atmosphere and style which does carry this game!

Short cinematic pixel horror game based on Junji Ito's manga
Adventure
Play in browser

7.3/10 - A solid adaptation of a Junji Ito work, (10-15 mins). I thought the artstyle and character stills were amazing, in combination with the attention to detail. The creator of this game did a great job of putting you into a feeling of curiosity and feeling that something is wrong. Although I didn't find this scary but slightly creepy, I thought that a 3D version of this game would actually make this game even scarier and more unnerving. The characters were written well and I enjoyed the contrast of the characters that you come across.

My biggest complaints about this game were that, the sound was a bit weird/glitchy in the game and the ending was cut too short and should've been expanded on.

But overall this was a fun experience and a great tribute to Junji Itos work, so I'm excited to see more from you!

Play in browser

6.3/10 - Incredibox if it was a children's horror game, (5 mins), a very short but enjoyable experience for what it is, don't go in expecting anything groundbreaking or amazing. It's fun creating beats with different characters and it reminds me of games in my childhood due to the style and simplicity.

In terms of the horror, I actually was surprised by it as I didn't know how it would be presented but I enjoyed the contrast from the base characters. It's a game that would really entertain children but it's not something that's as exciting for an adult.

Look hard for the paranormalities.
Puzzle
Play in browser

7.4/10 - I'm excited to see more (30 mins), the game has so much going for it whether it's the setting, the amazing art-style, the backstory and the main objective. It does a great job at creating  an interesting but tough situation which you have to find your way out off, which is enhanced by the world that you're in. 

I really thought that the way SCP's are caught in this world makes it realistic in the context of the whole SCP universe and it adds additional lore which I would love to see more. 

I enjoyed how the game contained 4 different endings as they worked well in the context of the game. But I had a slight issue with the good ending, due to the item that was chosen to contain the SCP. As the item which contained it felt like it  strayed from what was described by the tips, I'm unsure if it was a misunderstanding from me but I do think the tips or item should've been a bit clearer (As I think there is a contradiction with the tips given). I only ended up choosing the item on around my 10th go.

Overall this game does feel like a demo to a larger game where you investigate 3 or 4 more individuals with different entities so I'm hoping this game is expanded on. I know the game was a 7 day Jam so what has been created so far is really impressive and I can see how much potential this game has.

7.1/10 - Beautiful but short experience about a purgatory like place, (10 mins), this is a very pretty game as you look in awe at the sky with the clouds and yellowish but deep skies and the red soil which makes you feel like you haven't been here before. The game is slow with it's story telling that progresses as you walk around to see what exists in this strange place. Don't expect anything action packed as it's a slower paced walking sim with a slightly melancholic story.

I appreciate this game for what it is and I don't have any complaints other than it's pacing but it achieves something interesting within the time that you play. And it covers an unique look at purgatory and self.

Stop-motion archeology horror game
Adventure

7.1/10 - Short but interesting archaeological game, (10 mins), I enjoyed this game but was also left slightly dissapointed with the ending. The reasons for enjoying this was due to the atmosphere, simple but fun puzzle mechanics, the history (you learn about history which is connected to this item), stop motion visuals and the whole premise of the game.

It's an experience that you're better off trying out yourself instead of trying to find out what exactly it's about as it's short and it presents a great idea that I suggest you don't spoil yourself with.

*Light Spoilers Below*

I do think the ending is slightly unsettling but also disappointing due to how abrupt it is, so don't expect a very fleshed out ending. I do think the game would've been more exciting and benefited from the end being drawn out even by a few more minutes as it feels like right as you feel the game become tense, it ends. 

This place was not made for people.
Adventure

6/10 - The structure of sorrow and nothingness, (20-40 mins), I expected more in terms of exploration as I though I would get to see more and go into the depths. Although what I seen on the inside was interesting as you see the messages of the people who ended up here across different time periods but there is nothing more than platforming and finding these messages. 

There being no ending also symbolizes this structure perfectly as you're left to your own decay. I do wish there was an ending as with how little there is to explore as I think adding something would at least give the player some satisfaction whether the ending is sad or positive.

Another major issue was the amount of glitches whether platforming on certain geometry, clipping and flashlight/ glow-sticks not working at times. This made the experience a little more fun at times but also a lot more infuriating.

Although my review has been negative, I do actually enjoy the idea and a lot of elements of the game as it feels like the backrooms before backrooms existed as you're teleported to a stone brutalist system that has existed from atleast the 1800s. The messages leave you with sadness and the whole concept of the game is great, but it's heavily undercooked. But considering it was created in 48 hours I do give the creator of this game some extra props!

a game about news cycles, vicious cycles, infinite cycles
Play in browser

7.4/10 - Short and sweet Cycle Of Life, (5 mins), this experience is a simple one that devolves into something crazy, whether you expect what happens or don't you're in for a nice little ride. It covers  a cycle and a few social topics which we see in real life, these are done cleverly as it doesn't feel forced at all. 

I enjoyed the presentation, main mechanic and simple artsyle, which leads to a cohesive experience that I can't fault the game for anything. 

Is it anything insane or life-changing, NO. But is it a great little game, YES it is!

Shed they mortal attachments. Look to the path.
Puzzle
Play in browser

7.1/10 - Great little Puzzle game that can be amazing, (30-60 mins), this game's already enjoyable as it is but with a few changes and additions it has a lot of potential to be bigger and better. The main puzzle mechanic is great and although I can see certain people completing it quickly, it took me a while to complete the second puzzle (45 mins). For me the puzzles fall into the category of simple concept but difficult to beat which is good in my opinion.

The graphics and atmosphere is great and I really enjoy the distinct visuals that it has. However I do hope audio and a full screen mode will be added in the future which would add to the immersion. Additionally I would love for this game to be expanded with a story, which would offer more puzzles or more mechanics being added to the game. I feel like this games puzzle mechanic is so enjoyable that I would really wanted more from it. With these additions I would give a higher score to the game as I really see the high potential in this game. But if it's not expanded on, you still have a very fun experience in front of you. 

Overall i'm impressed with this game considering it was created in a short period and I'm definitely excited to see more from the creator!

A short game about a guy stuck on a train.
Adventure
Play in browser

7.1/10 - Engaging but simple horror game set on a Train, (5-10 mins), it's a game that didn't do a lot but it created a compelling story in a simple location and it did a great job at it. The story is short but hit's the spot and the characters are what I enjoyed most about this game.

Is it scary or tense? it wasn't either for me but it did keep me guessing what will happen next and it gave me a feeling that something was off. The art style is very digestible and the main music score of the game is pretty and reminds me off some downbeat anime songs. 

I would've loved to have an additional ending or for the game to be expanded on but it did a great job at presenting something fun, heartfelt and simple, that left me satisfied. And the game leaves you thinking whether what happened was real or not!

a friendly horror game in your neighborhood
Interactive Fiction
Play in browser

6.8/10 - Improvement on Spiritual Sequel "Please Answer Carefully", (10-30 mins), this game really get's you to think as you play a dictionary game whilst something else is happening around you. I played 2 play throughs on Normal getting both the Good and Bad endings, but I know there is a True ending that also exists. 

Playing it the first time is a good experience as you don't know what to expect and it really keeps you on edge for a game that is only text, still image and audio based. However playing it over a second time definitely feels more like a slog as everything is basically the same excluding the ending sequences. But how well you do is important to which ending you end up getting, which I have a slight issue with as the margin of error to get the good ending is slight which means you have to get majority of your answers right to a point where getting 20/30 automatically gets you a bad ending. Excluding this gripe, the endings are good and they don't do anything new conceptually but they are also inoffensive. 

But even with the gripes it's a fun game that pushes you to learn new words whilst experiencing a solid game. It builds upon on the spiritual prequel in a lot of ways that I wanted which I'm happy about but it still has some things that could make it a better experience for the end user!

Paranormal audio recording
Survival

7/10 - Solid horror game with a few major issues, (40 - 60 mins), I genuinely would've given this game a higher review if it wasn't for a few big things. Before I go into them, this game deserves to be praised as it has a very interesting setup and main mechanic. As you're hired as an intern to record ghost tapes using a weird little gadget, this results in some occurences...

The games visuals, atmosphere and setting are all really well done. As it captures a solid combination of all those things which resulted in me having very high expectations of what to expect through the game. Although those didn't disappoint I do wish the world was either slightly condensed by making it smaller or making it so you could enter some buildings such as the church, cabins or town which would make the world feel more alive. However for the scope of the game these aren't necessary but would make the game feel tighter or more interesting. 

The gameplay loop worked well and it definitely caught me out when you first go out on an expedition which is better to be experienced by the player than be said by me. The horror in this game varies from little things such as how your boss acts at times to bigger things from something else that keeps you on your toes. The ending was also good but expected from my end but it can definitely catch some people out if you didn't pay attention.

Now down to the biggest issue with this game which was to do with STAMINA, this game was infuriating to play at times as after 5 seconds of sprinting your character was already out of breath and then it would take a while for the stamina to replenish which resulted in travelling across this map being frustrating, this was additionally annoying especially against the "encounters" you come across. This was my biggest frustration throughout the whole game but there were some other issues but the other big one was glitches. I encountered a glitch such as when I died whilst returning the tape in the box. I had an even bigger one where I had completed all 4 tapes but then the game continued and it only showed that I completed the 4th tape after I died!

a horror survey game
Interactive Fiction
Play in browser

6.4/10 - Very simple but interesting concept that could've had more, (5 mins), a short and sweet game that is straight to the point, however I do think it needs another ending which would make the game more interesting as ultimately your choices don't matter. Although I know that your choice not mattering is part of the game as you're being stalked, it would provide some type of incentive to this game. 

I do think the concept is great and even the audio works super well for this game but it does feel like it could've expanded on a few things.

Although my review seems a bit critical, I do think this is a fun short game that delivers a bit of a scary topic in a presentable way!

An underwater Survival Horror Adventure - but what lies beyond the ocean's deepest depths?
Action

6.8/10 - A demo that's a throwback to the PS1 era that needs to be expanded on, (30 mins), this is an interesting game with a lot of solid concepts but the game slightly feels all over the place with some of it's ideas. It has potential in every aspect whether it's the story or the gameplay. But it doesn't push any boundaries such as the original Resident evil 1/2 or the original Metal Gear Solid. It feels like a good game but is missing elements for me. Obviously the story and game is incomplete so the 2 sections in the game feel slightly jarring as they bounce from a game on a water station to a strange dream like world (but I presume these two worlds will make more sense in the full game).

The visuals and audio is great in this game as the lighting and the locations are very pretty and well done. The controls are a throwback to the PS1 tank controls and there is a modern control setting which I prefer myself and although they both work great, the controls sometimes were a bit glitchy in combination with the camera which became slightly annoying against the monsters. 

In relation to the monsters, I enjoyed the enemies in the game as they were a good balance of difficulty and fun, and i'm interested to see what other enemies I will see in the game. I also thought that the boss fight was a good challenge but I do wish there was more feedback when fighting the boss as I was unsure if I did damage the boss so adding a louder sound or showing a damage effect to the boss would benefit the fight.

Overall this is a good demo and it shows the potential of this game, but I'm hoping a lot of this game will be expended on as it does feel messy at times. But i'm interested to see where this whole project goes!

ATMOSPHERIC TRESPASSING
Adventure

7.3/10 - Such an interesting prototype that has me confused, (20-40 mins), To preface, this game is not for everyone for a variety of reasons. This game is difficult especially if you don't pickup on the queues that it provides. 

The game is beautiful in it's own strange artsy way, but I can see many people being put off by it due to how much flashing and visual hallucinations there are in this game. The game has chaotic structure but you really don't realize it until you start to understand the mechanics whether that's visually or auditory. I also can't image the experience this game would provide on drugs as it would be terrifying.

This game is a prototype and I would love to see what more this game can offer as it's an unique experience that you rarely come across. So i'm hoping a full game off this does come out. 

However I do have a few issues with this game, this includes the barrier of entry of this game as it's difficult at times. Having some additional elements at the start to help out in the coding section ( I progressed though to a point but got stuck as I couldn't find the right word so I had to watch a video to progress) or 3D section (It took me 10 mins to even realize the main mechanic). My last critique are the visuals, although amazing are disorientating due to the swift black and white flashing contrasts which did cause my head to slightly hurt ( I'm unsure how this would be fixed except for it being slightly toned down which could detract from the game).

elegy for the damned
Interactive Fiction

7.8/10 - A beautiful but relatable experience, (20-30 mins), this game is not what I expected, but I'm not disappointed as it covers topics about the struggles and meaning of life. And how important hope is, even at your lowest. It is relatable seeing similar struggles to what I have experienced so this game was definitely something I understood. 

This game has amazing audio and visuals which are both comforting but also cold at times as they are used to aid the story perfectly. The visual contrast can make you feel like you want to relax and cosy up but then make you feel unnerved as if you're being stalked. I also appreciate the gameplay with how the game uses different mechanics throughout as aid to the story to expand on themes and topics, and I really liked the sleeping eye mechanic.

The game is beautiful and you can see heart was poured into it, it was a topic that was close to the artist and you can definitely feel the love that was put into the game. I appreciate how open and vulnerable it is at times and that's what I like the most about the game. I also enjoyed how every part of the game represents the character and how they feel. As you play through the game you realize what the house, the fire, the cold and the symbolism really meant.

Don't go into this game expecting something easily digestible, fast paced or very scary but go into it expecting something that is slower in pace, personal and something that makes you think. 

An atmospheric platformer set in a dying world.
Platformer

7.4/10 - Obscure but memorable PS2 experience, (25 - 50 mins), This game feels like a relic when you find an obscure game that you never heard of on a PS2 and then you decide to try it out. It ends up being a great experience and rather underrated, it keeps you satisfied with what it is. 

The game is nothing groundbreaking but it has an interesting but dark world which is on it's last threads. The world is intertwined with characters who have suffered through this world and find joy in the things they have left. The fish pond takes you away from this suffering and offers a relaxing experience in comparison to the the dark realities of this game, it lets you chill for a bit and experience another mechanic that the game has to offer. I would consider this to be contrasting with the platforming which is tricky but enjoyable as you traverse in the dead world around you.

The story and the characters are what make this game stand out for me as you want to talk and learn more about them, but you get to appreciate them for the amount of dialogue they have. I also enjoyed the visuals/graphics and the platforming, although this game does feel like the world and the platforming could've been developed further. I would've loved to see who else and what else could've been affected by this (there are references to what or who has been affected through world building). 

Overall, this game isn't for everyone but if you're patient, want a solid ending and enjoy platforming then this game is for you!

* Thematic Ending Spoiler Below*

The last that made an impression on me was the ending, it was something special and I thought the creator did a great job at making a satisfying but dark and sad ending. It made you care about a character but it also showed how sometimes reality is cruel.

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