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Game asset Tutorials Page 2

How I Build Complex AI Characters (with or without TrueState)
1
21
Tutorial
Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when bu...
easy color pallet edits !
Tutorial
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
2 files
Devlog #3 - Composing another loop - Ostinatos and using repetition at the right time
Tutorial
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
Devlog #2 - Creating the first track - Town Theme
Tutorial
Hey there guys! As promised, today I will show you my approach while composing the first track to this game music pack - a town theme. We will be going through...
How to draw a dungeon
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3
Tutorial
I'm going to show you my process for drawing a dungeon with these tiles. First of all, remember that you can adjust the size of the "find drawing" window. Drag...
Zumo Spin - Modern Suits Slot Asset V1_8
Tutorial
Zumo Spin Documentation Welcome to the official documentation of Zumo Spin - Modern Suits Slot Asset v.1.8, the betting and gaming system 2D casino! If you are...
2 files
Adding FBX
Tutorial
Start Blender -> Files-> Import Files -> OBJ -> Files -> Export Files -> FBX...
1 file
Stick
Tutorial
THE CONTROLLER STICK The Controller Stick is a UI Component that can be very useful for providing a Controller Stick on Mobile Platforms without losing compatib...
Button
Tutorial
THE CONTROLLER BUTTON The Controller Button is a UI Component that can be very useful for providing Controller Buttons on Mobile Platforms without losing compat...
Event Manager
1
Tutorial
THE EVENT MANAGER EventManager is a struct that takes care of triggering events for the right objects. It manages the Event Listeners you add and it is the most...
Event Listener
1
Tutorial
THE EVENT LISTENER EventListener is the base struct from which all Event Listeners should inherit. The EventListener struct contains information about the Objec...
Event Type
1
Tutorial
THE EVENT TYPES The first thing to do to properly configure the Giavapps Event System is to create your list of events that you can have in your application . A...
Selection Box
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Tutorial
In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
1 file — 1.0.1
Selectable Objects
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Tutorial
In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
1 file — 1.0.1
Jump with Snap
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Tutorial
In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since...
1 file — 1.0.0
Jump and Fall Through Platforms
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4
Tutorial
Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platfo...
1 file — 1.0.0
Path Follow Platforms
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Tutorial
We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design th...
1 file — 1.0.0
Moving Platforms
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Tutorial
Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if...
1 file — 1.0.0
Tilting on Slopes
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5
Tutorial
In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment r...
2 files — 1.0.0, 1.0.1
Converting TDMC to use Tiles
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Tutorial
A Brief History of Collisions Object based collision systems are great if you are hand building your rooms in the room editor, and every room is relatively smal...
Slope Movement
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Tutorial
Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenge...
1 file — 1.0.0
Alien Hunter
Tutorial
Whats feature in Alien Hunter Engine - 2 Player co-op - Finished first stage with Bosses - Some enemies programmed - 5 Sub Weapons...
1 file
Read me information
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Tutorial
Hello Backrooms modders! I hope you're enjoying Backrooms Unity source and are making great stuff with it. I figured a need for a post about this source's ReadM...
Implementing Translations
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Tutorial
Introduction In this tutorial I'll be discussing how to add a language option to your Ren'Py game. This is solely for the implementation of a translation, NOT t...