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Tool Tutorials Page 3

Tutorial About Adding Multiple Ways of Dysplaing Dialogues
Tutorial
Project (inspired by Ren'Py) for story driven games in Godot
Basic Tutorial Part 5 : How to use show() and hide() funcs in Dialogue
Tutorial
1 file
Project (inspired by Ren'Py) for story driven games in Godot
FamiStudio 2.3.0 - New Tutorial
3
Tutorial
With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
Episode 16, Procedural Animations - Holding and carrying objects
Tutorial
This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
2 files
Rakugo Basic Part 4 : How to use ask(), menu() and cond() funcs in Dialogue
Tutorial
Project (inspired by Ren'Py) for story driven games in Godot
Rakugo 3 Basic Tutorial part 3 : How to script Dialogues and use say() func
Tutorial
Project (inspired by Ren'Py) for story driven games in Godot
Rakugo 3 Basic Tutorial part 2 : Create First Scene with Dialogue
Tutorial
Project (inspired by Ren'Py) for story driven games in Godot
Rakugo 3 Basic Tutorial part 1 : Project Setup
Tutorial
1 file
Project (inspired by Ren'Py) for story driven games in Godot
How to UPDATE
Tutorial
In order to update, you need to install the itch.io client. Through this client the DM Helpmate is usually updated automatically, you can follow this process in...
StuckPixelTool - FAQ
1
Tutorial
How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
How to make your games moddable!
Tutorial
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
Episode 15, Zoom In effect on Interactive objects
Tutorial
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
2 files
How to make a full screen image suitable for portrait and landscape mode.
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10
Tutorial
In the scene editor, I've added preview settings so you can test how the image will look on different screen sizes. Most developers want to make an app that is...
User Manual
Tutorial
Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and th...
Opening Electric Zine Maker on macOS guide (I downloaded the Electric Zine Maker but it won’t open on my Mac. It keeps getting blocked…)
Tutorial
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
Episode 14 Animating a door using timeline (BP & C++)
Tutorial
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
2 files
Episode 13 Adding dialogue to interactive objects and using event delegates
Tutorial
In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
2 files
New to SynthVR? Start here!
2
Tutorial
Modular music can be a bit overwhelming when you are just getting started. Check out this amazing introduction by Tom Cosm. In the video, Tom explains the funda...
Tutorial: How to set up Voice Control
3
Tutorial
Hi there! Today we will take an in depth look on how to get started with Voice Control. After reading this, you should be ready to go live on Twitch with custom...
2 files
Tutorial: Text Editor. Part 1.
Tutorial
Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more. The same...
Tutorial: How to work with initiative
7
Tutorial
Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
Tutorial: How to add a map
2
Tutorial
Greetings, friends. In this first lesson, you will learn how to add a map and do the minimum setup. The Map section has a menu where you can switch between tabs...
Episode 12 Dynamic Dialogue System for NPC and Interactive Objects
Tutorial
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
2 files
Sprytile 0.5 Quick Start Video Tutorial
8
Tutorial
There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Formatting the Ideation Sheet of Uncontained
2
Tutorial
Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
1 file
Plugin Tutorial Part 4 - Event Pose Templates
Tutorial
This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
Plugin Tutorial Part 3 - Harold's Balloon Poses
Tutorial
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
Plugin Tutorial Part 2 - Harold's Idle Poses
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2
Tutorial
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
Plugin Tutorial Part 1 - Harold's Default and Dash Poses
1
Tutorial
TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
Episode 11, Dialogue Animation letter by letter with skip
Tutorial
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
2 files
Adding new variables to your game
2
Tutorial
Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
Episode 10, Animated In Game UI for dialogue
Tutorial
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
2 files
Episode 9, Triggers and Camera Transitions
Tutorial
In this new episode we are going to do something easy and fun, camera transitions and triggers!...
2 files
Episode 8, Adding hearing perception to AI Guard
Tutorial
In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
2 files
Episode 7, Detecting the player - AI Guard Part 3
Tutorial
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
2 files
Episode 6, Improving the AI Guard Behaviour Tree
Tutorial
In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
2 files
Episode 5 Adding AI Guard and Behaviour Trees
Tutorial
Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
2 files
Episode 4, Pushing Box game mechanic
Tutorial
In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
2 files
Episode 3 A deadly Laser
Tutorial
In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
2 files
Episode 2: Look at procedural animation
Tutorial
In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
2 files
Episode 1: Basic Project, Input Controller, Character and Animations
Tutorial
In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
2 files
UE4 Game Tutorial: Endless Runner - Part 3
Tutorial
On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
1 file
UE4 Game Tutorial: Endless Runner - Part 4
Tutorial
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
1 file
UE4 Game Tutorial: Endless Runner - Part 5
Tutorial
We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
1 file
UE4 Game Tutorial: Endless Runner - Final
Tutorial
Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
1 file
UE4 Game Tutorial: Endless Runner - Part 2
Tutorial
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
1 file
UE4 Game Tutorial: Endless Runner - Part 1
Tutorial
First tutorial, I show you how to create the basic project: - Import a character including animations from Mixamo: https://www.mixamo.com/ - Prepare the charact...
1 file
Stone Wall Tutorial Part 2 : building your own lib of nodes.
Tutorial
At the end of the first tutorial we used a node - stone.pc - from the standard library. And it was a bit magical. The node was behaving like any other nodes but...
1 file — 2019-12-17
How to decorate your script
Tutorial
I recently posted a training post with the basics, this lesson is not required to learn, but it will help to make your script more beautiful, or rather change t...
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