Tool Tutorials Page 3
There can be a lot to learn when you are getting started with SynthVR and modular music. CeeD33Bee just uploaded this video guide with some great tips on how to...
Project (inspired by Ren'Py) for story driven games in Godot
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Project (inspired by Ren'Py) for story driven games in Godot
With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
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Project (inspired by Ren'Py) for story driven games in Godot
Project (inspired by Ren'Py) for story driven games in Godot
Project (inspired by Ren'Py) for story driven games in Godot
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Project (inspired by Ren'Py) for story driven games in Godot
In order to update, you need to install the itch.io client. Through this client the DM Helpmate is usually updated automatically, you can follow this process in...
How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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In the scene editor, I've added preview settings so you can test how the image will look on different screen sizes. Most developers want to make an app that is...
Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and th...
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
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Modular music can be a bit overwhelming when you are just getting started. Check out this amazing introduction by Tom Cosm. In the video, Tom explains the funda...
Hi there! Today we will take an in depth look on how to get started with Voice Control. After reading this, you should be ready to go live on Twitch with custom...
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Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more. The same...
Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
Greetings, friends. In this first lesson, you will learn how to add a map and do the minimum setup. The Map section has a menu where you can switch between tabs...
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
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In this new episode we are going to do something easy and fun, camera transitions and triggers!...
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In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
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In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
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In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
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Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
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In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
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In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
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In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
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In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
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On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
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In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
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We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
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Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
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In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
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First tutorial, I show you how to create the basic project: - Import a character including animations from Mixamo: https://www.mixamo.com/ - Prepare the charact...
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