Skip to main content
itch.io
Browse Games
Game Jams
Upload Game
Developer Logs
Community
Log in
Register
Indie game store
Free games
Fun games
Horror games
Game development
Assets
Comics
Sales
Bundles
Jobs
Tags
Game Engines
itch.io Digest
All posts
Digest
Updates
Filtering to
interview
.
Clear tag
2019
Code your way to strategic victories in Bot Land: an interview with Adam Damiano
October 03, 2019
by
SPNKr
15
#interview
I can’t think of many games where professionals have cameras pointed at their hands. Starcraft is one of the few I’ve seen that puts pros’ digits on display, and one quick look will tell you why...
Continue reading
A quarter century making games: a conversation with Spiderweb Software
September 12, 2019
by
SPNKr
18
#interview
Few developers have had as long of a history as Jeff Vogel and Spiderweb Software. Their 25 year run has produced scores of hardcore RPGs and they show no signs of stopping. This week they released th...
Continue reading
Zach Barth on how Zachtronics have shocked and surprised with Eliza
August 22, 2019
by
SPNKr
15
#interview
My praise for Zachtronics’ Eliza seems to know no bounds. I wrote in my recommendation on Tuesday, “Eliza stands as one of the best written games I’ve played this year.” It’s a game that has...
Continue reading
Remaking Shakespeare: How Golden Glitch made Elsinore
August 08, 2019
by
SPNKr
13
#interview
If you regularly read the itch.io Recommends posts every week you likely remember Elsinore , a game about Ophelia from Hamlet trying to solve her way out of a time loop. I ended up really enjoying my...
Continue reading
Can Androids Pray? An interview with Xalavier Nelson Jr of 2019's hottest mech game
August 01, 2019
by
SPNKr
9
#interview
It’s not every day you see a game launch with Red and Blue versions so when I saw Can Androids Pray I was immediately intrigued. What followed was an intense narrative experience that I ended up enj...
Continue reading
Finding the joy in spinning stuff: An interview with the Vignettes team
March 26, 2019
by
SPNKr
7
#interview
I first ran into Vignettes on recommendation from itch.io Coder Extraordinaire Amos. He called it a game about spinning stuff until it turns into other stuff, and while that’s technically right he n...
Continue reading
The Stillness of the Wind is about "nostalgia and loss" — an interview with Coyan Cardenas about his new game
February 07, 2019
by
SPNKr
18
#interview
Fans of slow-paced games about farming might remember when we featured Where the Goats Are on the itch.io blog. The game was a beautiful slow-burn about a woman living with the titular goats while try...
Continue reading
"No matter what, we never stop fighting to do good." Heather Flowers on Extreme Meatpunks Forever
January 29, 2019
by
SPNKr
17
#interview
Heather Flowers had a busy 2018. Early in the year she teamed up with Ryan Rose Aceae to release the brilliant Genderwrecked and then later on she released her episodic tour de force Extreme Meatpunks...
Continue reading
2018
A conversation with the curator of the PICO-8 Advent Calendar
December 11, 2018
by
SPNKr
23
#interview
One of my favorite memories of the holidays has to be gathering around with my family and opening our advent calendars every night. The idea of building toward something throughout the season was, and...
Continue reading
How CrossCode modernizes classic design: an interview with Felix of Radical Fish
October 23, 2018
by
SPNKr
17
#interview
As I mentioned in our Games of the Week last week, CrossCode was a game that took me by surprise. Underneath its classic 16-bit exterior lies a deeply modern hack-and-slash with a shockingly complex s...
Continue reading
"I've been on a personal journey to be a more compassionate, empathetic person and I wanted to explore that in my work" An interview with Greg Lobanov of Wandersong
October 09, 2018
by
SPNKr
6
#interview
Wandersong is a deeply impressive game. Usually when we talk about impressive games its because of their draw distance, detail of their models, or other technical wizardry. Wandersong is impressive be...
Continue reading
"We egg each other on like teenagers designing an unsafe skateboard trick." How Aether Interactive is able to launch two games in a month
September 11, 2018
by
SPNKr
15
#interview
I've maintained for quite a while that the folks at Aether Interactive are doing some of the most interesting work in interactive fiction ever. Their games repeatedly play with both the structure and...
Continue reading
Pilot a mech, Explore the stars, and Sext your Enemies: An interview with the developers of Heaven Will be Mine
August 02, 2018
by
SPNKr
20
#interview
One day in the future we’ll be all be riding in mechs. We’ll fight in mechs, go grocery shopping in mechs, and if the folks behind Heaven Will be Mine have their way-- dating in mechs. If HWBM loo...
Continue reading
Baldi's Basics in Development: An interview with the developer of one of 2018's biggest games
July 24, 2018
by
SPNKr
49
#interview
Baldi's Basics in Education and Learning is not a pleasant game to play -- it's a great game, but it's one that never really makes you feel good. First it starts off as a janky-but-charming educationa...
Continue reading
Bringing a decade old installation game to modern audiences: An interview with Tracy Fullerton of the Game Innovation Lab
July 12, 2018
by
SPNKr
8
#interview
When I first heard of the Game Innovation Lab I was excited by its premise. An entire group of people with the express purpose of pushing the boundaries of game design. This week I got a chance to tal...
Continue reading
Developing a game every two weeks: How the Sokpop Collective is turning gamedev on its head
July 05, 2018
by
SPNKr
75
#interview
The idea of making a game every two weeks for the foreseeable future stresses me out. How can anyone keep up with a breakneck pace? Well this cannonball run of game development is currently going down...
Continue reading
"The internet is not a kind place for human brains" An interview with the masterminds behind Cultist Simulator
June 12, 2018
by
SPNKr
26
#interview
Cults are so hot right now. Film, literature, games, everybody is making cult media right now. Alexis Kennedy and Lottie Bevan are the minds behind the recently launched Cultist Simulator, possibly th...
Continue reading
ESC's creator opens up about the game and working with a game design dream team
May 29, 2018
by
SPNKr
11
#interview
ESC is a game about the future, but not a future of flying cars and high tech corporate espionage -- a future that is at odds with its past. It’s a game that asks the player to look into a cyberpunk...
Continue reading
A Minute with the Minit devs: What they learned developing 2018's hottest Zelda-like
May 24, 2018
by
SPNKr
28
#interview
Minit has become one of my favorite games that has come out this year. The top down 2-color adventure grabbed my attention and held it until its scant runtime was over roughly an hour and a half later...
Continue reading
"Make a game someone would kill a man to play" An interview with Brianna Lei of Butterfly Soup
April 10, 2018
by
SPNKr
61
#interview
We love Butterfly Soup over here. We held it up as one of our favorite free games of last year , and I certainly haven't cooled on the game over time. I got the opportunity to meet the game's creator,...
Continue reading
Amanita Designs opens up about their creative process and comedy on CHUCHEL
March 20, 2018
by
SPNKr
19
#interview
Last week we recommended the recent point and click comedy adventure, CHUCHEL. It's a delightful romp that refines point and click mechanics beautifully, but it's also a game that shows off the hearts...
Continue reading
Peering into the Rusty Lake: An interview with the series' creators
February 06, 2018
by
SPNKr
8
#interview
If you’ve been reading the blog for long enough you’re probably already familiar with how enamored with Rusty Lake we are. The series is 12 games deep and despite that manages to surprise with eac...
Continue reading
5 Questions with Porpentine, one of indie's most prolific stars
January 30, 2018
by
SPNKr
24
#interview
Porpentine has had a career throughout the lifespan of the modern indie renaissance. Releasing her first games in 2012 she’s been around even longer than itch.io and her name became synonymous with...
Continue reading
Everything is Going to be OK: A conversation with Nathalie Lawhead
January 16, 2018
by
SPNKr
43
#interview
Nathalie Lawhead had a busy 2017. Her autobiographical digital zine Everything is Going to be OK released, was shown publicly, and was nominated for IGN’s Most Innovative Game Award. She was also bo...
Continue reading
A labor of love: an interview with the developers of Love on the Peacock Express
January 09, 2018
by
SPNKr
11
#interview
Dating sim romance options are no longer stuck in the realm of high school girls and 20-something office professionals. Games like Hatoful Boyfriend and Dream Daddy have pushed the boundaries into the...
Continue reading
2017
The Challenges of Curating a Digital Museum: an Interview with Michael Berto
December 05, 2017
by
SPNKr
9
#interview
The Zium Museum has been out for a little over a week now, and it’s been a project I have kept coming back to over the past days. You might be familiar with the project as a player (it’s free and...
Continue reading
Developing Games and Tools from the Ocean: An Interview with Hundred Rabbits
November 21, 2017
by
SPNKr
22
#interview
When covering creators and their works there is always the fear that the creator is more interesting than the work. Percy Bysshe Shelley comes to mind. When I discovered Hundred Rabbits' work I was s...
Continue reading
Kickin' down doors to murder Satan: an interview with Terri Vellmann of High Hell
November 02, 2017
by
SPNKr
11
#interview
“Hey you’ve got to check out this game, you shoot Satan in the face a bunch” High Hell was announced at the most recent PAX and it came out with all of the intensity and drama of kicking a door...
Continue reading
Let's get sad and talk about death and stuff: An interview with Gabby DaRienzo of A Mortician's Tale
October 24, 2017
by
SPNKr
8
#interview
Human bodies are gross. We’re all bags of meat and juices that (hopefully) kick around for 90 years and then stop moving. Dead bodies are even grosser. Or at least that’s what I thought before I p...
Continue reading
One Man's Quest to Become Every Team's Artist
August 29, 2017
by
SPNKr
14
#interview
I wouldn’t call Kenney Vleugels a household name. He doesn’t have the name recognition of John Romero or Shigeru Miyamoto, but you’ve probably seen his work. To make things a little more intrigu...
Continue reading
3 years and 1000 creators, Steve Cook's quest to curate the un-curateable
July 18, 2017
by
SPNKr
13
#interview
There are a lot of games in this world. Like, a lot a lot and that’s become a problem for developers and customers alike. It’s a complicated problem that nobody (not even us!) has 100% figured out...
Continue reading
William Chyr of Manifold Garden talks about the future of games
June 29, 2017
by
SPNKr
10
#interview
How do you build a game that ignores the most basic rules of geometry? Over the past 5 years William Chyr has worked tirelessly to find out. Manifold Garden is the Chicago-based developer’s upcoming...
Continue reading
Feature preview: the story behind, and the future ahead of the itch app
June 06, 2017
by
SPNKr
17
#itch-app, #interview
When I first joined the team here at itch.io I was asked what my favorite part of the site was. Sure I could have said it’s our dedication to indie creators. I could also have highlighted some of th...
Continue reading
What every developer can learn from short games
May 30, 2017
by
SPNKr
62
#interview, #editorial
Games are getting longer. Look at any AAA RPG and you’ll see the industry’s race for 100 hour playtimes. But what about games that go in the opposite direction? What about microgame-- games that t...
Continue reading
World of Horror is Poland's bloody tribute to Junji Ito and HP Lovecraft
May 23, 2017
by
SPNKr
11
#interview
You're walking downtown unnerved for some unknown reason. You feel hundreds of eyes on the back of your neck but there is no one else on the street. As you turn the corner you see your neighbors' bodi...
Continue reading
Politics and Game Jams: A Roundtable with the Organizers of #ResistJam
May 02, 2017
by
SPNKr
7
#interview, #game-jams
Art and activism have a beautiful history together. From avant garde artists to the punk bands of the past 40 years outsider art has proven to be a safe haven for the marginalized and a base for activ...
Continue reading
The Raft Developers Open up About Successes and School
April 27, 2017
by
SPNKr
15
#interview
How do you make a game about rafting if you don't like rafting? How do you make one of the best selling survival games about rafting if you don't like rafting? Apparently all it takes is a team of ded...
Continue reading
2016
Developer interview with Joni Kittaka
May 13, 2016
by
junklatch
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Joni Kittaka Joni Kittaka is a game maker and artist whose work includes...
Continue reading
Developer interview with Adam Saltsman
May 13, 2016
by
junklatch
2
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Adam Saltsman Adam Saltsman is founder and director at Austin-based (for...
Continue reading
Developer interview with Arielle Grimes
May 12, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Arielle Grimes Arielle Grimes is a game developer who creates interactiv...
Continue reading
Developer interview with Mushbuh
May 12, 2016
by
junklatch
4
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Mushbuh Mushbuh is making something cool called Burrito Galaxy 65 . Chec...
Continue reading
Developer interview with Daniel Linssen
May 11, 2016
by
junklatch
7
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Daniel Linssen View on itch.io: https://managore.itch.io Follow on Twit...
Continue reading
Developer interview with Kenney Vleugels
May 11, 2016
by
junklatch
7
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kenney Vleugels View on itch.io: https://kenney.itch.io Follow on Twitt...
Continue reading
Developer interview with Kyle Seeley
May 10, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kyle Seeley View on itch.io: https://kyleseeley23.itch.io/ Follow on Twit...
Continue reading
Developer interview with Robert Yang
May 10, 2016
by
junklatch
2
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Robert Yang View on itch.io: https://radiatoryang.itch.io Follow on Twitt...
Continue reading
Developer interview with Ditto
May 09, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day one of itch.io week. We’ll be interviewing developers all week. Learn more here: https://itch.io/week Ditto View on itch.io: https://ditto.itch.io Follow on Twitter: dittoma...
Continue reading