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2019
itch.io changelog: Library & Recommendations enhancements, improved jam browsing, & more
November 13, 2019
by
leafo
48
#changelog, #jams, #library, #homepage, #sales
Hello everyone, welcome back to the itch.io changelog. We’ve got an assortment of updates for you today. No big feature launches as we were quite busy with the Halloween Sale , but there are some th...
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Return of the itch.io changelog: Markdown, Sub Prducts, Jam Updates & more
October 23, 2019
by
leafo
41
#changelog, #jams, #homepage, #community, #discovery
Hello everyone, it’s been a while since we’ve had a formal post on our Updates Blog . We haven’t been sitting around doing nothing, in fact we’ve added a ton of stuff. I ran into this issue wh...
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Join the itch.io community translation project
February 04, 2019
by
leafo
41
#localization
We've received many requests over the years about making itch.io available in new languages, either because someone would like to use the site in their own language, or they'd like to introduce others...
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2018
Announcing the itch.io Winter Sale!
December 18, 2018
by
SPNKr
23
#sales
The itch.io Winter Sale is live now. Check here for all the discounts. Howdy, itch.io Faithful! The weather may be cold, but the deals are red hot. Gather around the fire and pick up your new favorite...
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Announcing the itch.io Black Friday Not-Sale!
November 15, 2018
by
SPNKr
71
#editorial
What are you doing on Friday the 23rd? Getting up to buy a new TV at 4am? Skip the lines and support charity in the itch.io Black Friday Not-Sale! What’s a not-sale? It’s pretty simple: we’re no...
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Announcing the itch.io Halloween Sale and itch.io Selects Bundle!
October 25, 2018
by
SPNKr
12
#editorial, #bundles
Gather round children. Tonight we have a tale of fun and frights in the itch.io Halloween Sale! Scare up some deals on your favorite games from now until November 1st at 10am PDT. Hundreds of games ar...
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Get your game on with the GitHub Game Off!
October 24, 2018
by
SPNKr
20
Get ready to get busy with the annual GitHub Game Off. That’s right, the internet’s largest git repository is back with one of the year’s largest game jams and you’re invited to take part. Get...
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Devlogs: Post types, enhanced browsing, and more
September 05, 2018
by
leafo
35
#devlogs, #discovery
Since launching devlogs we've seen over 42,000 posts published across 15,000 projects. We're really happy with how much creators have to say about their work. A devlog is a great way to keep in touch...
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#loveindies on itch.io ➔ Find things to rate + new library page
July 18, 2018
by
leafo
22
#ratings, #discovery
#loveindies is a week long movement to help support independent developers by getting people to rate, review and recommend indie games. You can learn more about it here: https://twitter.com/itshannah...
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Community upgrades: New header, Search, Colors, Devlogs, Moderator tools & more
July 12, 2018
by
leafo
24
#community
Ready for some upgrades to the itch.io community system? If you weren't aware, itch.io's community system lets any game developer, project owner, or jam host create a message board for their fans and...
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Updates to itch.io seller accounts, payouts, & tax interview
May 30, 2018
by
leafo
11
#payments
We've made some changes to our seller terms of service, along with some new requirements for getting paid by itch.io. New seller policy Our updated Terms of Service from May 24th includes new clause...
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Project tool classification and tagging updates
March 05, 2018
by
leafo
679
#distribution, #discovery
Ready for some updates? We've added some new things for project browsing and classification. Tools, Engines, & Devices A good way to find cool stuff on itch.io is to filter through games with our ric...
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Updates to project analytics: filtering, collections, impressions and more
February 21, 2018
by
leafo
71
#distribution, #analytics
We've updated the project page analytics with some new features and additional data. Take a look! New header & navigation The navigation on all project edit pages has been updated. We've visually clea...
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A new homepage for 2018
January 29, 2018
by
leafo
64
#homepage, #design
In our 2017 year in review post we hinted at updates to our homepage. Over the past few weeks we've been incrementally pushing out functionality and today we're ready to tell you what's new! The itch...
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More embed options for HTML5 games
January 22, 2018
by
leafo
29
#html5, #design
HTML5 games & projects get an update today with new options for how projects are embedded and some new theme editing tools. New embedding options From your project's edit page you'll find a new sectio...
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Jams updated: judge feedback, manual ranking, locked uploads
January 08, 2018
by
leafo
19
#jams
In today's update, we've got more tools for game jam hosts with support for judge feedback, custom ranking, and file locking. If you weren't aware, itch.io was the first site to let you instantly host...
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2017
A new theme editor for project pages
November 14, 2017
by
leafo
58
#design, #distribution, #guides
One of my favorite parts of itch.io is how developers can take the creativity they put into their project and display it on their project/store pages. From the very beginning , one of itch.io's guidin...
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itch.io meets Japan
October 30, 2017
by
leafo
25
#distribution, #localization
Although itch.io is primarily an English speaking platform, we've seen a wide variety of creators speaking many different languages sharing their work. Additionally, the contributions we've received o...
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Patreon integration on itch.io
October 30, 2017
by
leafo
599
#distribution, #patreon
We're delighted to announce that we now have Patreon integration on itch.io. We're big fans of Patreon, with a similar goal of helping creators make an earning building what they want. Many of our cre...
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Register and log in with GitHub
October 23, 2017
by
leafo
10
#accounts
In celebration of the GitHub Game Off being hosted on itch.io , we've added the ability to log in and register an account on itch.io with your GitHub account. (P.S. You can join the jam here ) Existin...
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Create OAuth applications on itch.io
October 16, 2017
by
leafo
20
#api
Today we're launching support for OAuth Applications . It will allow developers let players log in with their itch.io account inside of a game or program. OAuth provides a flow for your program to se...
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Better support for mobile HTML games & more
September 13, 2017
by
leafo
32
#mobile, #design
I have a confession to make, I just bought my first (real) smartphone just a few weeks ago. When we originally added support for mobile web on itch.io I did it with Chrome’s phone emulator and hoped...
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Primary rating criteria for game jams
August 30, 2017
by
leafo
4
#jams
On itch.io you can host two kinds of jams: ranked and unranked . When hosting a ranking jam you provide "voting criteria" to specify how participants can rank other entries. Previously, if you had mu...
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Manage your external keys
August 29, 2017
by
leafo
7
#distribution
' External keys ' are itch.io's way of letting you distribute keys for other marketplaces with an itch.io purchase. We support Steam or keys of your own format. You can bulk add thousands of keys at a...
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Classify your projects' uploads
August 24, 2017
by
leafo
19
#uploading, #organization
We're introducing a new way to classify the files you've uploaded to your project. Previously, when uploading a new file, we would ask you which platform it was for, eg. Windows, Linux, macOS. Since m...
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Short download keys for printing & bulk key viewer
July 26, 2017
by
leafo
399
#distribution
A download key is a special URL that gives someone access to a project’s files. On itch.io you can either generate a single key or generate them in bulk . Download keys use very long URLs to make th...
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Image uploading everywhere
July 17, 2017
by
leafo
15
We've enhanced all the text editors on our site to now support image uploading! This has been a long requested feature and we apologize for taking so long to add it. Whether you're leaving a reply on...
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Click to play for HTML embedded games
July 15, 2017
by
leafo
25
#html5
HTML5 game embeds allow you to deploy your browser based game directly to a page on itch.io. Visitors can start playing immediately without having to navigate anywhere. Although this is convenient, s...
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Jams enhanced: contributors, judges, and more
June 22, 2017
by
leafo
21
#jams, #community
A game jam is a great way to get developers together for an event or cause. We were the first site to allow anyone to create a customized game jam with just a few clicks . The premise is simple: creat...
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Updates to devlogs
May 22, 2017
by
leafo
20
#devlogs
A few weeks ago we released devlogs in order to give you an easy way to post updates about your projects . Over 1,000 posts have been written since then! We've made a handful of minor changes to make...
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A new itch.io blog
May 15, 2017
by
leafo
16
#blog
For the past 4 years, we've been using the itch.io blog to announce all the cool things we're working on, and sometimes sharing cool things other people are working on. (Blast from the past, here's th...
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Single file mode for butler
May 09, 2017
by
leafo
3
#butler, #uploading
For most developers using butler we recommend avoiding packaging your game into a single file before uploading it. This is because butler needs to access all your game's files in order to generate pat...
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Introducing devlogs
May 08, 2017
by
leafo
678
#devlogs
For many developers, projects on itch.io are living pages with frequent updates, new images, and gameplay videos. We think it's important for creators to start building and talking with their audience...
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Import Indiegogo backers and more
March 24, 2017
by
leafo
13
#distribution
Since introducing the Kickstarter backer import tool last year, projects have delivered digital rewards to over ten thousand backers. This includes a claimable download on itch.io, handing out Steam...
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Rewards enhanced & claimable sales
January 23, 2017
by
leafo
544
#rewards, #seller-tools
As part of itch.io refinery , we released an “ Exclusive content ” system allowing you to create limited quantity rewards for buyers. Today we’ve launched some new functionality to the system to...
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A quick overview of how awesome our app has become
January 21, 2017
by
leafo
18
#itch-app
First off, our apologies for not updating this blog recently. We've been quite busy, and we'll be posting regular updates showcasing what's new again. We have a twitter bot that highlights some of the...
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2016
A Good Bundle — updated and extended
November 28, 2016
by
leafo
58
#bundles
6 days ago, 115 creators donated 151 games and other works to A Good Bundle , a bundle to combat some of the ugliness that feels increasingly comfortable rearing it’s head in our world. With 100% o...
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Find something new for Halloween with the randomizer
October 28, 2016
by
leafo
8
#randomizer
We’ve made a minor update to the itch.io game randomizer that lets you find something new via tags. Discover something new for Halloween 🎃 Spooky games randomizer Enjoy...
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Coupon codes for sales & bundles
October 24, 2016
by
leafo
46
#seller-tools, #sales, #bundles
Earlier this year, as part of itch.io week, we let you make it so sales could be made available to those who own something else you’ve released . We’re adding a new type of limited access sale: co...
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More tools & visual refresh for communities
October 03, 2016
by
leafo
8
#design, #community, #mobile
On itch.io you can create your own message board for games and game jams . Our message boards come packed with a lot of features for keeping discussion going and moderating your community. Today we’...
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Change your username & URL
September 07, 2016
by
leafo
52
#accounts
This is the most common support email we get, so I think it's worth mentioning on the blog. If you need to change your username & URL then you can now do so directly on the account settings page: We'l...
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Jam hosts can now email participants
August 24, 2016
by
leafo
16
#jams
We recently enhanced itch.io’s emailing feature to give you finer control over who you contact when sending an email about your game. Game jams now have similar functionality! Jams are events, so it...
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Improved buyer emailing & Kickstarter integration
August 18, 2016
by
leafo
54
#distribution, #kickstarter
Hey all, it's been a while since we announced any updates but we've still been hard at work. Today we're launching two new features: Kickstarter integration If you've run a Kickstarter campaign and ar...
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Saved Credit Cards
July 05, 2016
by
leafo
14
#payments
If you use a credit card to buy games on itch.io you may have noticed that you need to type it in each time you want to purchase or donate. This is no longer the case! If you have an account then you...
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The itch.io app, itch, v18 release
July 02, 2016
by
leafo
14
#itch-app
We’re proud to release the next big version of the itch.io app, itch . This is a major release, with over 600 commits since v17.6.6. You can view the entire changelog on GitHub . If you already ha...
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Graphs upgraded with more details
May 22, 2016
by
leafo
13
#analytics
Graphs upgraded even more! You can hover over splits to highlight just that game Clicking on a chunk will take you to to that game’s analytics There’s a dot on top for showing the total for that d...
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itch.io week day 5 part 2: interviews with Adam Saltsman & Joni Kittaka
May 13, 2016
by
leafo
6
#itchio-week
Developer interviews Joni Kittaka is a game maker and artist whose work includes Secrets Agent, minkomora, how do you Do It, Anodyne and the upcoming @eventheocean Adam Saltsman is founder and directo...
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itch.io week day 5 part 1: itch.io refinery
May 13, 2016
by
leafo
107
Early access has a problem. Yes, the original idea of releasing in-development games to the public in order to gain meaningful feedback and build a community was sound, however, we’ve seen and hea...
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itch.io week day 4: Dashboard, Communities, Arielle Grimes and Mushbuh
May 12, 2016
by
leafo
28
#itchio-week, #community, #analytics
itch.io has always been about building the best tools for the creators that upload their work. itch.io implemented pay-what-you-want pricing from day one to let game creators make more through the gen...
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itch.io week day 3 BONUS: Co-op bundles
May 11, 2016
by
leafo
19
#itchio-week, #bundles
This is a bonus post for day 3. In the previous post we talked about our bundling system for solo developers . In this post we re-visit our other kind of bundle: the co-op bundle. Bundles are a pretty...
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itch.io week day 3: Sales, bundles, Kenney Vleugels and Daniel Linssen
May 11, 2016
by
leafo
21
#itchio-week, #sales, #seller-tools
Hosting a promotion is powerful tool when you’re trying to sell a game. It’s a good way to get people talking about your project, and encourage anyone who may have held off buying to make their pu...
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itch.io week day 2: The widget, Robert Yang & Kyle Seeley
May 10, 2016
by
leafo
50
#itchio-week, #widget
Ready for day 2 of itch.io week ? In case you missed, yesterday was about the about the new app . The widget https://itch.io/widget Many game developers tend come with their own pages for their games...
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itch.io week day 1: itch app & Ditto
May 09, 2016
by
leafo
54
#itch-app, #itchio-week
Thanks for following along with itch.io week . As a reminder, each day this week we’ll be revisiting some part of itch.io with upgrades and releasing developer interviews with members of the itch.io...
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Get ready for itch.io week
May 06, 2016
by
leafo
74
#itchio-week
Are you ready for 5 days of creators, functionality & more… and our next big release at the end? I hope so because starting May 9th (next Monday) we’re hosting our first itch.io week ! View the it...
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Introducing Game Embeds
April 17, 2016
by
leafo
112
#uploading, #embeds
You’ve just finished your Ludum Dare 35 game, and you’re looking to take advantage of embedding your game directly into your Ludum Dare submission page… or… you have your own page where you...
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Vote for itch.io’s app on Steam Greenlight
April 02, 2016
by
leafo
18
#april1st, #itch-app
Thanks for the support over the past 3 years, you can now vote for us on Steam Greenlight! Support itch.io by voting YES on our Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=6...
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Introducing Reverse Sales
April 01, 2016
by
leafo
225
#seller-tools, #sales
You may have heard murmurings of the indiepocalypse, how the price of your average indie game is quickly approaching zero as desperate developers race to run bargain bin sales or join pay what you wan...
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Better participant tools for game jam hosts
March 31, 2016
by
leafo
27
#jams
Jam hosts have a brand new interface for keeping track of participants. You can find it on the participants tab on any jam’s edit page. If you weren’t aware, itch.io lets you host a game jam with...
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New purchases dashboard
March 10, 2016
by
leafo
18
#analytics, #payments
We’ve released an updated purchases dashboard with a couple more features that should make it easier to browse and find any purchases on your account. You can find it on the Purchases tab of your d...
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External links, support email + more
February 24, 2016
by
leafo
23
#interact, #support
We’ve got a couple new features that you might find useful. The focus this time has been on improving communication with buyers and sellers. External links If you have any related URLs for your proj...
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HTTPS now forced everywhere
February 11, 2016
by
leafo
6
#security
We mentioned at the end of last that year we’d be transitioning to forced HTTPS for anyone that loads itch.io through a browser or the API. Although HTTPS has been optional since then, today we’ve...
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itch.io Year in Review 2015
January 08, 2016
by
leafo
33
#year-in-review
Just like last year , we’d like to take a moment to look back on everything itch.io has been up to for the past year. (Sorry we’re a little late!) We’re really proud of what has been accomplishe...
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Communities enhanced
January 03, 2016
by
leafo
25
#community
Since launching communities for jams & games , along with the new global itch.io community , we’ve gotten a lot of feedback. We’ve added and fixed many things, here are some of the highlights: New...
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2015
Game communities now available
December 17, 2015
by
leafo
56
#community
The same great community tools that power the new itch.io global community and jam communities are now available for all of your game and other project pages. When creating a community for your projec...
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Say hello to the itch.io app: itch
December 14, 2015
by
leafo
116
#itch-app
Although the itch.io website is great for finding games , supporting creators , participating in communities , creating game jams , and following developers , there are a few things that just don’t...
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Switching to HTTPS everywhere
December 01, 2015
by
leafo
18
#security
itch.io will be switching to forced HTTPS everywhere Monday, December 7th [1]. HTTPS is a standard protocol that adds encryption on top of your regular browser requests to ensure that your private inf...
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Introducing the itch.io community
November 30, 2015
by
leafo
58
#community
Today we’re launching the itch.io global community! A community has always been a big part of growing itch.io. Over the past few months we’ve added features like comments on project page , and m...
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Enhanced browsing
October 31, 2015
by
leafo
22
#discovery, #mobile
Happy Halloween! Hope you don’t mind an itch.io update in your treat bag. Today we’re launching brand new browse pages. Since we’ve got over over 20,000 games now, making it’s easy to browse...
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Introducing the “interact” tab
September 27, 2015
by
leafo
17
#interact, #ratings
All project pages now have a new “ Interact ” tab from their edit page. The interact tab is where you’ll find any tools itch.io provides to help you keep in touch with those interacting with you...
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New itch.io guide pages
September 26, 2015
by
leafo
12
#guides
The itch.io guide pages have been updated with a new layout, better organization, and plenty of new guides. Each time we launch a core feature we try to have an alongside guide post detailing how the...
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Comments for your project pages
September 13, 2015
by
leafo
29
itch.io is great for hosting games of all sizes . Whether you’re releasing your next ambitious project or a small prototype assembled in a weekend, itch.io has the tools to make sure you can effortl...
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Introducing jam communities
September 08, 2015
by
leafo
98
#jams, #community
Creating a game jam on itch.io is a simple, ad-hoc way to get together a bunch of people to create games with a similar cause. If you’ve ever wanted to organize discussion or a community around your...
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The itch.io randomizer
July 17, 2015
by
leafo
50
#randomizer
I feel like I’ve been starting every update lately with “there are a lot of games on itch.io.” Well, it’s true, there are a lot, and helping people discover games is a top priority. There are...
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Better game classification
July 11, 2015
by
leafo
33
#organization
itch.io has almost 16,000 games as of today. That’s a lot! When itch.io’s game browsing interface was first launched there were only a few hundred games. These days it’s quite cumbersome to sift...
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A new notifications system
June 29, 2015
by
leafo
17
Starting today itch.io now has a brand new notification system to keep you updated on things like your sales, comments, and new followers. Any unread notifications will be signaled to you with a white...
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Two factor authentication now available
May 31, 2015
by
leafo
13
#security
Starting today you can now add two factor authentication to your itch.io account. Two factor authentication gives your account an additional layer of security on top of your password by asking you to...
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Introducing Bitcoin support
May 30, 2015
by
leafo
26
One of the most common requests we get is adding more methods to pay when buying games. Starting today you can now pay with Bitcoin to any seller that is using itch.io’s payout system . You don’t...
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New sale pages
May 15, 2015
by
leafo
4
#sales, #seller-tools, #design
In case you missed it, itch.io just launched a revamped bundle system just a few weeks ago, check it out: Introducing Co-op Bundles . A few other changes also snuck out, but now we’re officially ann...
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Introducing co-op bundles
April 30, 2015
by
leafo
57
#bundles
In the past itch.io made it possible to sell bundles of your own games at once by letting you set a buy all price on any sale you host. This was a great feature, but a big downside was that there was...
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Awesome new updates
April 11, 2015
by
leafo
46
#uploading, #html5, #discovery, #mobile
Whoa, it’s almost been a month since we last posted updates. We haven’t been doing nothing! Here’s some some stuff you might like: Credit cards now supported for “collect and pay later” itch...
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Games pages (& more) now available for mobile browsers
March 13, 2015
by
leafo
41
#mobile
Effective immediately all game pages on itch.io are now a lot easier to use on mobile browsers! This change also comes with a handful of other features making it easier to use the site when on a phone...
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Introducing open revenue sharing
March 04, 2015
by
leafo
261
#payments
Since October 2013, itch.io has let developers sell their content without taking any of the money. It was originally disabled for the Ludum Dare October Challenge , which challenges people to build a...
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Jam hosting open for everyone
March 02, 2015
by
leafo
24
Since itch.io launched a host your own game jam service last year over 3000 games have been uploaded for game jams. Previously, in order to host a jam, you had to send a message to itch.io admins to g...
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New sale/bundle and jam pages for developers
March 01, 2015
by
leafo
9
#sales, #bundles, #jams
You’ll now find two new tabs from your My games page to help you manage game jams you’ve interacted with or and sales/bundles you’ve created. Both of these things were previous hidden away on t...
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Miscellaneous things to make your day better
February 28, 2015
by
leafo
11
#uploading, #analytics, #discovery, #design
Hidden uploads If you’ve ever wanted to upload a file when you’re not quite ready to release it, or maybe hide an old file when you’re not quite ready to delete it, you now can with the new “H...
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Bulk key generation for sellers
February 14, 2015
by
leafo
17
#distribution
itch.io has a great system for giving free copies of your game called download keys . There are a couple shortcomings with it though: the system only lets you create 1 key at a time, doesn’t give yo...
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Introducing collection contributors and a new way to write about games
February 09, 2015
by
leafo
14
#collections
If you weren’t already aware, itch.io has a great system for managing collections of games . You can make public or private collections of the games you like (or dislike). Public collections can be...
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New aggregated purchases page for sellers
February 01, 2015
by
leafo
12
#analytics, #payments
If you’re a seller on itch.io with multiple games (or sales/bundles ) you now have a new page that lets you see and export the aggregated purchases across all of your projects. You’ll find a new...
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A new payout system and an update to handling VAT
January 19, 2015
by
leafo
39
#payments
When 2015 rolled around, new VAT tax laws set in place by the EU affected all sellers with buyers in the EU. itch.io responded by giving sellers all the necessary information to comply with the new r...
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itch.io Year in Review 2014 - The Features
January 08, 2015
by
leafo
18
#year-in-review
Although we’re almost 10 days into 2015 but I’d like to take a moment to reflect back on 2014 for itch.io. A lot of great stuff came out, many games were downloaded, played, and bought, and tons o...
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2014
Getting ready for VAT in 2015
December 31, 2014
by
leafo
70
#payments
What’s changing Some significant changes are coming to how VAT is handled for sellers and buyers in the EU starting January 1st, 2015. You can read more about this change from the official documents...
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Introducing sale goals and sale analytics
December 25, 2014
by
leafo
23
#sales, #analytics
A handful of new features for sales have come out today! If you didn’t already know, any developer can host a sale on itch.io ! The name sale is a bit of a misnomer because recently sales got the ab...
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Updates for sitelocked games
December 20, 2014
by
leafo
7
Some changes are coming to itch.io’s infrastructure regarding the domain where web games are served from. This might affect you if you’ve placed a sitelock within your code . A sitelock is s ometh...
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Updates to the game edit page
December 16, 2014
by
leafo
22
#organization
A couple of important changes have been rolled out to the game edit page to get ready for new browsing updates coming to itch.io! Here’s a quick overview. The new things: There’s now a Release sta...
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New features for game jams
November 18, 2014
by
leafo
16
#jams
With a handful of some pretty cool jams going on, 7DFPS , Procedural Generation Jam 2014 , and Leap Motion 3D Jam , I decided it was a good time to add some new features to help making discovering g...
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Updates to your purchases
November 03, 2014
by
leafo
8
#library
A couple changes regarding how purchases are linked to accounts have been deployed over the past few days. In the past a purchase was only associated with an account if it shared the same (verified) e...
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Introducing the games feed!
October 27, 2014
by
leafo
24
#discovery
Wow, itch.io sure has changed a lot since it first came out! Starting today everyone now has access to a brand new games feed. If you’re logged in, you can find your personal feed here: http://itch...
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Follow itch.io members & privacy settings
October 14, 2014
by
leafo
8
#discovery
itch.io will be releasing some new features that make things a bit more social. You may have noticed a “Follow” button started appearing on some pages of the site. You’ll find it on user profile...
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Enhanced itch.io tagging system
September 17, 2014
by
leafo
10
#organization
A good game discovery system gives someone looking for games a wide range of methods to slice up games to find something interesting. In the past itch.io only let you browse games by platform, genre a...
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Try out some recommended games
September 03, 2014
by
leafo
6
#discovery
Over the past month I’ve been experimenting with building a game recommendation system for itch.io. It’s really awesome how there’s so much interesting and diverse content on itch.io. A disadvan...
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Games that hurt people aren't cool - updates to the itch.io acceptable use policy
August 27, 2014
by
leafo
83
#policy
Hello, My name is Leaf. I’ve created itch.io over the past year and a half. itch.io is the culmination of well over a thousand hours of work: tens of thousands of lines of code, hundreds of support...
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New page for viewing your purchased games
August 04, 2014
by
leafo
5
#library
For those of you that have bought a handful of games and linked them to your account , using the purchases list on the My collections page to view your games isn’t ideal as it’s pretty cramped. Yo...
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View where purchases come from
July 31, 2014
by
leafo
11
#analytics
The game analytics pages have been updated to give you better insight about where purchases are coming from. If you’re familiar with itch.io then you might know there are a few different ways to buy...
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Game bundles on itch.io
July 30, 2014
by
leafo
9
#bundles
All developers on itch.io now have the ability to host their own game bundles on itch.io! Bundles are a great way to encourage people to buy multiple of your games at once by giving them a discounted...
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Updates to the press system, new application form
July 12, 2014
by
leafo
7
#partners
itch.io launched its press system about 3 months ago . The press system is a method for letting content creators with a focus on indie games get access to paid games that opt in for free. There has be...
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You can now offer downloads with web games
July 02, 2014
by
leafo
24
itch.io is pretty cool because it lets you either host downloadable games (optionally with a price) or embed a web game directly in the page. In the past if you wanted to combine the two into a single...
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Game jams - itch.io
June 11, 2014
by
leafo
7
#jams
itch.io now has a new page for browsing game jams! Link: Game jams - itch.io...
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Upload game files with Dropbox
June 10, 2014
by
leafo
13
#uploading
For those that have a Dropbox account, you can now upload your game’s files directly from your Drobox account. You can find the new “Choose with Dropbox” button next to the original file upload...
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Enhancing jams: late submissions and entry editor
May 27, 2014
by
leafo
8
#jams
Jam admins now have a few more tools to make hosting jams easier than ever (and it’s already pretty easy to begin with, check out jam hosting on itch.io ). Starting today all jams now have a submiss...
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Enhancing jams: new jam admins feature
May 27, 2014
by
leafo
5
#jams
Did you know that anyone can host a game jam on itch.io ? Well now you do, great! A lot of game jams are collaborative events, hosted by more than just one person. For this reason, starting today, you...
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Buying a game on itch.io
May 21, 2014
by
leafo
4
#guides
A handful of sellers have asked about what it’s like for a buyer to purchase a game on itch.io. I’ve written a guide that hopefully gives you a detailed view of the entire purchase process. Enjoy...
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Easily view all your rated games
May 20, 2014
by
leafo
5
#library
For those of you that have been utilizing itch.io’s game rating feature , you can now view all the games you’ve rated on a full screen page. Just click " Game’s you’ve rated" title of the lis...
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Public domain field for jams on itch.io
May 17, 2014
by
leafo
6
#jams
In the spirit of The Public Domain Jam , itch.io’s game jam creation feature now lets any jam creator provide a CC0 public domain field to the entries of the game jam. You can find the public domain...
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Host a game jam on itch.io
May 15, 2014
by
leafo
27
#jams
Check out itch.io’s game jam feature, now open to the public. Link: Host a game jam on itch.io...
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Try out the itch.io Android app
May 12, 2014
by
leafo
39
#mobile
Introducing the Itch.io Developer Dashboard . In collaboration with @gotosleep , itch.io now has an Android app for game developers. You can get a quick overview of your game’s stats along with a...
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Browse Ludum Dare 29 games!
April 28, 2014
by
leafo
10
#ludum-dare
Looking for an easy way to check out some of the games submitted for Ludum Dare 29? Have a look at the Ludum Dare Game Browser , hosted by itch.io. http://ludumdare.itch.io The browser lets you quickl...
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Welcome the first round of press users
April 21, 2014
by
leafo
3
#partners
About 1 week ago itch.io launched its new press system , a way for indie game developers to opt their paid games in to be downloaded by special users with press access. Here are the press users that h...
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You can now rate games
April 16, 2014
by
leafo
26
#library, #ratings
itch.io has a lot of games! It can be overwhelming trying to search through them looking for something to play. Starting today (actually as of a day or so ago) you can now rate games. The rating data...
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Collections, now enhanced!
April 16, 2014
by
leafo
7
#collections
A few months ago itch.io got the ability to create collections of games and share them on your profile. Today collections are getting a slight upgrade. All collections now have a dedicated browsing pa...
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Contribute to itch.io through the public issues tracker
April 14, 2014
by
leafo
1
In an effort to organize all the excellent feature requests and bug reports I’ve been getting I’ve created an a public GitHub repository with an issues tracker. You can view current issues or open...
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Games can now be reported
April 14, 2014
by
leafo
9
#security
One of the disadvantages of running an open content submission platform is sometimes you get content that doesn’t belong. In order to help keep itch.io’s content well organized and free of spam yo...
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Classify your content
April 14, 2014
by
leafo
7
#organization
Although itch.io is primary a place for hosting video games, there’s a lot of other interesting content that has been uploaded. While it’s nice to see different kinds of content it can be confusin...
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Download keys can now be claimed
April 14, 2014
by
leafo
13
#distribution
Download keys is a cool feature of itch.io that lets you generate a unique URL for someone to download your game without having to buy it. One of the biggest enhancement requests I’ve gotten about...
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Opt your games into the itch.io press system
April 14, 2014
by
leafo
31
#partners
One of the biggest struggles with launching an indie game is figuring out how to market it. itch.io hopes to provide you with a rich set of features for not only distributing your game’s files but a...
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You can now configure your notification settings
April 14, 2014
by
leafo
4
#accounts
Currently itch.io only emails those of you with accounts when you’ve made a sale or you’re verifying an email address. Because sometimes the sales emails can be a little overwhelming you can now t...
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You can now purchase games as gifts on itch.io
March 17, 2014
by
leafo
30
#payments
Starting today you can now purchase a game for someone else on itch.io . Just click click the Give this game as a gift checkbox on the purchase popup: After paying for the game you’ll be put on the...
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Introducing the itch.io JSON API
March 11, 2014
by
leafo
12
#api
Starting today, in addition to the embeddable widget and the JavaScript button API , itch.io now has a server side JSON over HTTP API for querying data about your games. You can read the documentat...
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You can now display your user profile in a grid
March 10, 2014
by
leafo
6
#design
If you have a lot of games on itch.io but not much to say on your user profile then the default column layout isn’t ideal. Starting today you can now change the layout of your profile page to put ga...
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Offer a demo alongside your purchasable games
February 25, 2014
by
leafo
9
#uploading, #organization
If you’ve ever wanted to provide a demo to go alongside your paid game you may of had to employ some workaround such as creating a separate page or just making a link in your description to a downlo...
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Share your game before it's published with a private share URL
February 18, 2014
by
leafo
27
#project-management
Because it’s nice to get feedback on your game’s page before making it public you now have access to a secret share URL for unpublished games that lets anyone view the page. You can find the URL o...
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Let collaborators edit your game pages with the new game admins feature
February 18, 2014
by
leafo
31
#project-management
I handful of people have asked me if it was possible to have multiple accounts edit the same game page. It’s now possible with the new g ame admins feature! A game admin is someone who has access to...
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Give Desura or other download keys with a purchase
February 12, 2014
by
leafo
3
#distribution
A few weeks ago itch.io got the ability to provide a Steam key with a purchase on itch.io. Now you can also provide a Desura key or even an unbranded key for each purchase on itch.io. An unbranded ke...
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Set suggested purchase price for downloadable games
February 09, 2014
by
leafo
5
#payments
If you’ve ever uploaded a web game to itch.io before you may have noticed that you can supply a Suggested price as the default price when someone is donating to your game. For downloadable games it...
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You can now email your buyers from itch.io
January 29, 2014
by
leafo
12
#interact
If you’re selling a game then it’s now incredibly easy to contact those who have purchased your game. itch.io now has it’s own interface for composing and sending an email, perfect for telling...
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Give Steam keys with your purchases
January 26, 2014
by
leafo
15
#distribution
If your game is also for sale on Steam (Congratulations Paper Sorcerer ) you can now offer Steam key redemption from your game’s purchase and download page. You can find the External keys page on t...
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Old game URLs will redirect to most recent if changed
January 13, 2014
by
leafo
9
#organization
Starting today if you change the URL of your game from the edit game page you don’t have to worry about breaking any links you may have already shared. Old URLs will stay active and redirect to the...
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Enhancements to the file uploader
January 13, 2014
by
leafo
4
#uploading, #organization
File uploads on itch.io have received a few enhancements today: You can now tag your uploads with the platform they are for. The platform will show up when someone is downloading the game to help them...
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You can now use Google Analytics with itch.io
January 08, 2014
by
leafo
11
#analytics
If you’ve ever wanted more detailed analytics for your game pages on itch.io you can now insert your own Google Analytics tracking ID in order to get pageview data about your game pages and profile...
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RSS feeds for browsing games
January 07, 2014
by
leafo
28
You can now subscribe to itch.io RSS feeds to get up to date lists of games right in your feed reader. For any browse page URL, such as http://itch.io/browse/price-free you can append .xml to the...
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2013
Game collections and updated profile pages
December 28, 2013
by
leafo
12
#collections, #library, #design
In addition to being able to view your purchases on the new My Collections page you can also make collections of any games you want. Creating and adding a game to a collection is done through the Add...
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Alternate download mode and improved download text
December 28, 2013
by
leafo
6
#downloading
There are a few updates to the download page today. I’ve recently learned that itch.io’s storage provider, Google Cloud Storage, is blocked in some regions. This was preventing people from downloa...
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You can now access purchased games from your account
December 28, 2013
by
leafo
1
#payments, #library
In the past if you bought a game from itch.io you would be redirected to and emailed a private link containing all the files you have access too. Starting today you can now link your a purchase with y...
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Search for purchases and donations by date
December 24, 2013
by
leafo
#seller-tools
You can now search through your purchases and donations by date on itch.io : You can find the date range search page through the Export Purchases link on the game analytics page. Enjoy...
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Add download and install instructions to your game
December 19, 2013
by
leafo
4
#organization
Sometimes when someone gets to the download page of a game they’re not sure which file they should download, or how they they should open or run what they’ve downloaded. I’ve added a new text f...
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CSV export for purchases
December 13, 2013
by
leafo
6
#seller-tools
You can now generate a CSV export of your purchase data in monthly batches. You can find the export link under the purchases list on the Game Summary & Analytics page. Enjoy!...
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itch.io now supports HTML5 games!
December 02, 2013
by
leafo
6
#uploading, #organization, #html5
HTML5 joins the club of web based game types that is supported on itch.io! You can find the HTML Game type on the new/edit game page. In order to add your game you’ll need to upload a ZIP file conta...
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Slight change to game analytics
November 20, 2013
by
leafo
2
#analytics
Starting today if you view a game you have created and you are logged in the view will not count towards the game’s analytics. In the past any view from a browser would trigger a view increment. I k...
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You can now apply a label to download keys
November 20, 2013
by
leafo
2
#distribution
Download keys now support labels to help you organize them: Some other small enhancements have been applied as well, the list will update automatically as you make changes so you can keep track of the...
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Android is now an available platform
November 20, 2013
by
leafo
2
#discovery, #mobile
There are a few Android games floating around on itch.io but it’s quite hard to locate them. I’ve added Android as a platform option on the game edit page. You can also now filter by Android from...
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Say hello to the new browse & search pages!
November 14, 2013
by
leafo
2
#discovery
When itch.io started there were just a handful of games, you could easily see all the games in a single page. This is no longer the case, itch.io now has over 250 published games! The old browse page...
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Accept credit card payments with Stripe
November 11, 2013
by
leafo
2
#payments
You can find an example of the new checkout flow on the X-Moon game page , click Download Now, then Credit Card. Today itch.io is releasing its third payment provider: Stripe . Stripe lets a buyer pa...
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Introducing the itch.io widget!
November 06, 2013
by
leafo
12
#widget
The itch.io widget is an embeddable piece of HTML that you can put on other sites that enables visitors to download or buy your game! The entire download and purchasing flow is available through the w...
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You can now request your download URLs to be resent to your email address
October 07, 2013
by
leafo
#support
If you’ve purchased any games on itch.io and are potentially worried about losing your download access then you don’t have to worry any more. You can now request all your download URLs to be sent...
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itch.io takes no cut for the rest of October!
October 05, 2013
by
leafo
1
#payments
In celebration of the Ludum Dare October Challenge , which challenges you finish a game and make at least $1 selling it, itch.io will take no cut of transactions for the rest of October! This means yo...
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Buy popup interface updated with file list
October 02, 2013
by
leafo
1
#api, #payments
If you’re using the itch.io buy button API then you’ll be excited to know that the purchase popup will now show all of a game’s files, including unlockable files with minimum prices. Additional...
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Host your own indie game sale - itch.io
October 02, 2013
by
leafo
1
#sales
Sweet new feature! Link: Host your own indie game sale - itch.io...
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Updates to donation dialog
September 04, 2013
by
leafo
#payments
I’ve updated the buy/download lightbox slightly for free games. The old layout was a little aggressive about encouraging people to pay, with the messaging not clear that the game was free and the li...
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Disable payments for a specific game
August 31, 2013
by
leafo
4
#payments
You can now disable payments for a specific game from the edit game page. This way your game is completely free and no one is ever given the opportunity to pay for the game. The downloads are also ava...
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Follow itch.io on social networks
August 16, 2013
by
leafo
3
You can follow itch.io on Twitter at @itchio and on Facebook at http://facebook.com/itchiogames...
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Updated way to browse games
August 16, 2013
by
leafo
#discovery
New itch.io browse page! Takes advantage of wide screens and shows a lot more relevant data about each game. Enjoy!...
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Sell files at different price points
August 08, 2013
by
leafo
2
#payments
Starting today itch.io now lets you apply a minimum price to individual files. For example you could offer your game at 5 dollars, and then if someone pays over 7 dollars they also get the game soundt...
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A new itch.io logo
August 08, 2013
by
leafo
6
#design
itch.io now has a logo! I’m still rolling it out to the different pages, but you can find it on the homepage right now: http://itch.io/home...
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Referrers and share buttons
July 25, 2013
by
leafo
#analytics
itch.io gets new features today: On the game analytics pages you can now see where your visitors are coming from: After downloading a game you can now share the game on various social networks:...
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Support for Java applets added
July 22, 2013
by
leafo
4
#uploading, #organization
You can now host your Java games on itch.io . From the New Game/Edit Game page choose “Java Game”. You’ll have to upload a jar file, provide the dimensions of the applet and the class name of th...
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Change what itch.io calls your project
July 22, 2013
by
leafo
11
#distribution
I’ve been asked a handful of times if it’s okay to upload things that aren’t games to itch.io . (I’ve been asked about things like ebooks, tools, and visualizations). I’ve said yes, but one...
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New itch.io homepage!
June 20, 2013
by
leafo
1
#design, #homepage
I’ve just released a brand new homepage for itch.io. It should give visitors a better idea of what the site is capable of (along with looking a lot cooler). Enjoy! Link: New itch.io homepage!...
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More analytics and updated designs
June 06, 2013
by
leafo
#analytics, #design
I added some more detailed analytics and updated the designs of a couple pages last night. Check out the new logged in homepage page: The game list looks a lot nicer, and has links to the relevant edi...
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Browse Games
June 06, 2013
by
leafo
4
#discovery
I slipped this feature out last week, but you can now browse games on itch.io. There aren’t many yet but it should give you an idea of what other people are doing and help for discovering new games...
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Flash games now supported
May 28, 2013
by
leafo
5
#uploading, #organization
Time for another update, you can now host flash games on itch.io! Because it doesn’t make sense to sell them like like a normal downloadable game, the SWF will be playable inside of your game page a...
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itch.io API
May 28, 2013
by
leafo
6
#api
I’ve got some updates for itch.io today, the first is the itch.io API. It lets you embed a buy/download button into an existing webpage. itch.io will handle the transactions (with either PayPal or A...
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Sell your game in more currencies!
April 15, 2013
by
leafo
4
#payments
Starting now you can sell your game in a handful of different currencies when using PayPal. All you need to do is head over to the user settings page and choose a currency. The checkout flow will then...
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Amazon Payments
April 12, 2013
by
leafo
#payments
I’ve added a new payment provider for itch.io today! You can now receive money through Amazon Payments . Head over to the account settings page and click the “Link Amazon Payments” button. Follo...
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Brand new buy dialog
March 28, 2013
by
leafo
1
#payments
Say hello to the new buy lightbox. Just deployed, enjoy. Also unrelated, but I’ve set up a CDN, or content delivery network, for game images. This means that game images should load significantly fa...
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itch.io FAQ
March 20, 2013
by
leafo
2
#guides
I wrote an FAQ with some of the questions people have been asking, along with some questions that I think people will want to know the answers to. Feel free to ask any question and I’ll add them to...
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Updates to game analytics
March 17, 2013
by
leafo
1
#analytics
Great news I’ve got another update. I added some analytics to game pages and downloads along with charts to your logged in homepage. Now you can see your game’s activity over time. It’s a little...
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First Updates!
March 13, 2013
by
leafo
1
Okay, along with this blog I also deployed some updates today: I replaced the game text editor with a rich text editor. (Previously was Markdown). You can also write pure HTML if you want by clicking...
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Welcome
March 13, 2013
by
leafo
18
Welcome to the itch.io blog! itch.io lets you create a custom page where you can distribute your indie games. It lets you upload your game files and screenshots, customize the layout, and set a minimu...
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