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16-bit

Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGrafx-16.

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16bit

Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation