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Latest paidtagged Third Person (60 results)

Explore game assets tagged Third Person on itch.io. Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the h · Sell your game assets on itch.io to have them show up here.

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20 seamless pixel art ground textures! Craft realistic paths, caves, and more for your games. Commercial use OK!
🔥 Bring your ideas to life with our new advanced locomotion template for third-person games!
9 Modular Trampoline Parts / Customizable Appearance
Car template for Unreal Engine 4.23+
Ragdoll System Activation / 30 Backflip Animations
A 3D Low Poly Road For New Games.
3D asset pack of City
MaeLee character ready to go with NEWLY UPDATED SKIN TEXTURE!
Some dangerous signs to add Into your dangerous game
Henry, A rigged model of a guy with t-shirt & jeans and textured with PBR textures.
Josh, A rigged model of a guy with shirt, sweater & jeans and textured with PBR textures.
Kev, A rigged model of a guy with jacket & boots and textured with PBR textures.
Its Asset for UE5 for Doors and Windows
Aloona, A rigged model of the girl with hiking boots and textured with PBR textures.
Ravi, a 3D model that is rigged and textured with PBR textures (included separately as well).
Easily modifiable ability-movement system implemented entirely in blueprints.
Variaty of quality starter projects for Godot Engine
Pixel Art 2D Side View Characters for various types of games.
Pixel Art 2D Side View Characters for various types of games.
Pixel Art 2D Side View Characters for various types of games.
unity nft game template built on enjin
70+ variations of casual characters ready to use with Unity
A set of pixel art model characters for a platform or adventure 2D game
A set of pixel art model characters for a platform or adventure 2D game
7 rigged humanoid BOXERS ready to use on Unity
A set of pixel art model characters for a platform or adventure 2D game
A set of pixel art model characters for a platform or adventure 2D game
148 Sounds to implement your game or application.
Let your agent simply interact with target and play animation at the target or waypoint
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