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16-bit

Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGrafx-16.

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16bit

First-Person

Presenting gameplay from the perspective of the player character's eyes, typically rendering a 3D environment. This view allows for immersive exploration and interaction, often used in shooter, adventure, and simulation games.

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