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3D Platformer

3D platformers challenge players to navigate intricate levels by running, jumping, climbing, and sometimes combat, often with an emphasis on creative movement abilities and collectibles. Camera perspective is typically third-person to provide a clear view of the character's position in the environment. Objectives may include reaching the end of each stage, defeating bosses, gathering items, or unlocking secrets through thorough exploration and deft platforming skills.

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Voxel

Voxels are small geometric primitives used to construct larger worlds. Sometimes called 3D Pixels, they are typically cubes.

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