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Pixel Art

Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the 1977-1995 Atari, GameBoy, & Super Nintendo (SNES) eras.

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pixelart

sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Toptagged Pixel Art and sourcecode (47 results)

Explore game assets tagged Pixel Art and sourcecode on itch.io · Upload your game assets to itch.io to have them show up here.

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Learn how to setup hitboxes and hurtboxes in GameMaker Studio!
Demonstration of the mechanics for the game of Kings and Pigs.
A complete Top Down RPG Template made in Godot
A bunch of unfinished GameMaker:Studio projects
A complete character controller for Gamemaker platformers!
Lighting used in Daniel Linssen's RogueLight. Make in Gamemaker Studio 1.4.
Platform Fighter Kit for Unreal Engine 4
Godot 2D survival game template
A small library of tweening/easing functions for use in the PICO-8 fantasy console.
Capture the iconic look of yesteryear with pre-rendered sprites generated from YOUR models!
A number of cloud effects for use with GameMaker Studio
Movement - Jump and Attack mechanics to do things faster
Source code, sprites, assets and music to rejuvenation racer
The source code to a real time strategy game created in Unity
A Whack A Mole Project in Playmaker and Unity.
Automatic sprite adjust on wall create and destroy.
Bouncing Ball with fake height for you 2D unity projects
Pixel Menu For Mobile Games. Game Development with Construct 2.
Want enemies that seek and follow the player? I got you covered!
Project source demonstrating AI pathfinding
Plasma Effect With Godot4
A 8-Dir Player Movement that prevents getting stuck on corners.
Make objects fall to left or right and may crush colliding objects.
Multiplayer fighting game demo with source code
Automatic spreading of flames and burning of objects
A template for 2D platformer games. Written in Unity and Playmaker
All the code written and commented for a 2d platformer with dash, double jump, wall jump, etc.
Project made with Unity and Playmaker. Source
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