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Abstract

Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.

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Surreal exploration game based on my own dream journal
Your name is Ume. You are in a world. It is a familiar yet unknown world. Stretch your legs and go for a walk.
It desires more. Feed It. Nourish It.
​Prepare yourself for an interactive sensory journey unlike anything you've ever played before.
FinjiVerified Account
conflict between elements and brutalism
Brain-raking fast action multi-stage game [C64]
An Experimental Videogame by Bill Viola and the Game Innovation Lab
The living basalt and the worked
A collection of bamboo-themed games.
Sokpop CollectiveVerified Account
Stranded in an ever changing cave system you seek an exit out of this strange world.
An unnerving dream
Make your own ambient music on a mountaintop.
lunar sculpture appreciation simulator
Play in browser
we all deserve sanctuary
Play in browser
A short piece on floating and collecting.
Play in browser
There is no one here.
One level a day, every day, for one year.
~Abstract Bayou Pixelscapes~
Play with your sound card
Procedural real-time 3D music visualization. Custom interactive visualizers developed in Processing.
A story about a sailor on a healing journey
Play in browser
a wordless story game for two players
first-person poetry visualizer
Space Between Worlds is a minimalistic emotional game.
Play in browser
A virtual museum of identity and self reflection
A short, surreal adventure game with wacky environments.
mystical experience at 7 chapters
a dream of strange conversations
Play in browser
Visit a scenic, abstract landscape of bleeding technicolor wonder, armed with a camera, curiosity, and freedom.
An aquarium of abstract fish.
Welcome to the digital afterlife
Night approaches. Take a walk down Exit 19.
A sequencer toy by Andy Wallace & Dan Friel
Fresh from the void, observe the idols of five forgotten gods.
Reach out of the space worn smooth by familiarity and step into the unknown.
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