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Incremental

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

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Survivor-like

Featuring gameplay inspired by the "Vampire Survivors" genre, these projects typically involve controlling a character who automatically attacks while facing waves of enemies. Players focus on movement, survival, and strategic ability upgrades as they progress through increasingly difficult encounters.

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