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Tools & Engines

FNA

FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.

FNA is primarily developed by video game porter Ethan Lee, who has shipped more than two dozen ports of XNA games using the exact branch that you see on GitHub today!

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Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation

Top donatedmade with FNA tagged Procedural Generation (1 result)

Explore games made with FNA tagged Procedural Generation on itch.io. Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small stri · Upload your games made with FNA to itch.io to have them show up here.

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