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CodeClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative | #18 | 4.100 | 4.100 |
Art | #28 | 3.500 | 3.500 |
Overall | #38 | 3.050 | 3.050 |
Sound | #57 | 2.300 | 2.300 |
Gameplay | #68 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game! I included it in a compilation video series of all of the 1-Bit Clicker Jam games, if you'd like to take a look :)
I really liked the idea of poking a dev to get more code !
But I had to unlock all the upgrades up to "clone" and getting not enough space for unlock it to understand that I could get the upgrades multiple times...
My finger have abs, now. xD
Really fun. ^^
So the concept itself is pretty original and the graphics are nice, but you are going to lose a lot of players very early because there is no light on the horizon as far as clicking goes. I figured I would get the Patience upgrade and that would speed up the rate of LOC - but it didn't seem to, I then looked at the other upgrades available and the closest was 5 modules away and I basically said fuck that. So I watched him and he didn't write any code on his own not even a single line every minute, so that meant I was going to have to click around 500 times to get any upgrade which wasn't going to happen.
Funny and it looks good. Gameplay's a bit slow though.
It's pretty tiring and slow at first, but gets really entertaining after a little while. Pretty interesting game mechanic and nice art.
It'd be awesome if you could check out my submission!
The basic idea is really good (lub to bump that coder), but it involves too many click (otherwise I missed something).