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Mini Dungeon Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #49 | 3.000 | 3.000 |
Creative | #69 | 2.500 | 2.500 |
Gameplay | #70 | 2.250 | 2.250 |
Overall | #76 | 2.188 | 2.188 |
Sound | #94 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
ooo thank you very much :)
You probably wanted to keep those shields and swords to take back up to sell, but I appreciate you only have a couple of minutes to give to each game! Food for thought in my future games to make sure the first few minutes are more YouTube friendly.
Interesting game! I included it in a compilation video series of all of the 1-Bit Clicker Jam games, if you'd like to take a look :)
I'm so noob in this kind of game but i enjoyed :D
The giant rats are easy, to try get you used to things and powered up a bit... the flowers and flame blob things on level 3 down will hurt you if you haven't picked up anything by then. Looks like I messed up the experience and you gain per hit, rather than per kill.. oh well.
On the plus side, you can abuse the browser's zoom functionality. Click down the three dot things in Chrome and adjust zoom there, or the "burger" menu in Firefox. I was primarily developing it on a laptop with a teeny screen, so even at it's current size, it takes up half the space. That'll likely be the first major thing to fix post-jam.
(Damn, I'm a wordy sod, aren't I?)
Yes, I was going to double the size of everything but forgot.. the layout was effectively a test layout ( as the right hand side was originally going to have up to six enemies, each with their own attack and defence items.. ) that with me only starting this Thursday lunchtime, ended up being the only one! So the floor number is stuck in an odd place, as well as the up/down/exit buttons.. and everything's a list, so when you add/remove things from slots, everything shuffles along... room to improve, for sure.
I was playing the web version. I would have liked to have played it full screen as some of the text is tiny! And I never take damage, the enemy always "MISS"? Took me a while to understand what you meant by "jump", I was going room to room to get back out, lol. I liked the graphics, but I will say there's a lot of unused space and they graphics themselves are tiny.
Really nice for something that was thrown together hastily =) The graphics and the game itself could have been a little bigger for my taste.