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1 Bit Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #84 | 4.857 | 4.857 |
Theme | #98 | 3.286 | 3.286 |
Overall | #162 | 3.119 | 3.119 |
Music | #162 | 2.714 | 2.714 |
Art | #173 | 2.857 | 2.857 |
Gameplay | #180 | 2.571 | 2.571 |
Originality | #239 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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ToastyBurk
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Comments
Pretty cool twin-stick shooter! The game has a lot of potential, but has quite a few kinks to work out. Keep at it and nice work!
A nice twin-stick shooter with quite a bit of promise, but, sadly, still needs a lot of work. It is quite unoptimized, which causes severe lag about a minute into the game when the enemies are just too numerous for the engine to handle, and some enemy spawns got nudged straight out of the playing area. Overall the gameplay was pretty good, as was the concept. With some more work this could be a very solid game.
It's a fun game and definitely challenging. I can see me playing it more if it gets a bit more polished. One thing is the enemies duplicate/spawning too fast/too much. So after a while, the game begins lagging. I don't know if it's because of my Computer, but that's what I am experiencing. Anyways, good job, fun game :)
A few things I enjoyed:
- The diversity of weapon types.
- The pursuit of many goals (find key, find door, find wand, destroy enemies, avoid enemies).
- The urgent feeling of needing to find the goal before I became swarmed by monsters.
A few changes I would suggest:
Different enemy behaviors, and less enemies. The only weapon I ended up using was the shotgun. That wasn't because it was the best weapon to counter the enemies at hand: a large horde of slow moving enemies. Having different enemy types that have strengths and weaknesses to different weapons would make the game much more engaging and force players to use a balanced mix of the weapons as well as providing an incentive to not lose any of them. For example, if there was a ranged enemy, the sniper would be preferable to take it out, but if I lost the sniper, I'd have to readjust my tactics to take it out at a closer range. The presence of less enemies allows the player to actually form a tactic other than "run n' gun" and consider how their current loadout affects the situation. Less enemies would also help with the lag problem.
I also noticed that the door will spawn behind a wall--or that it didn't, in fact, spawn in the first place.
Great start, I enjoyed the playing experience! I think that the presence of more unique enemies would help the game stand out from the current crowd of horde survival games. Good luck with whatever you decide to do!
Great feedback, thank you!
Its good but the games lags to easily, I like the implementation of the theme and I had fun
Nice game, However sometimes it did feel like I got hit randomly despite enemies not being close to me. Another thing is that after a bit, it seemed that enemies duplicated themselves which caused my game to lag a lot. Overall a fun game