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Rich Men Tell No Tales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #164 | 2.874 | 3.400 |
Art | #169 | 2.874 | 3.400 |
Music | #183 | 2.535 | 3.000 |
Originality | #210 | 2.704 | 3.200 |
Gameplay | #214 | 2.197 | 2.600 |
Overall | #217 | 2.789 | 3.300 |
Is the graphics 1 bit? | #246 | 3.550 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
joshnaks, moosethemoosiemoose, jsephgriff
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Comments
i really like this game :DD i like your take on getting items on the start and they have some effect for a couple of seconds but then get removed, the main thing i really liked is the art (at first i was like "meh" but the doodle like asethetic grew fast on me haha) it adds a unique charm to the game!
only negative thing i could say is maybe :
- there's no indication if you're damaging enemies (maybe more juice and effects would help)
- i can't really tell if enemies are also reducing my money counter so maybe indications of player getting hit would be good aswell
overall really like the game! nice job bud :D
also this images perfectly depicts my financial situation right now:
Very good and Interesting game
I really like the setting that Money = HP = Time Left, this makes the player focus and only focus on it, dont need to consider anything else
Also I found a bug, At the beginning while the "Choose your start item" UI is open, you can still control the character to move and go to next level, Lol
Awesome game really liked the art style and the music good job
Love the businessman character and his run animation!
The platforming was fairly solid, but there were some platforms that led to nowhere and I don’t believe any enemies were. I liked the item selection at the beginning of the game, but I’d recommend that the item screen pauses the game. I went to use items at the boss and he still kept charging towards me!
I was able to get to score 9 on my second playthrough.
I’d recommend adding some feedback when the enemy or player gets hurt. It’s hard to tell when either happens until the enemy disappears.
Overall, great effort!
Thanks! I'll look into implementing some sort of feedback system for when damage is dealt, as well as pausing when the inventory is open and working on the enemy distribution.
Thank you so much for the feedback!