Yeah, I feel like a couple of the levels were a little mean when put in with the time limit. I think I might add an ordered, non-timed level system after the ratings finish up. Thanks for checking out my entry!
Joshnaks
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I thought this game was fantastic! The visuals and audio were fantastic, especially for a game made in 48 hours. The fact that there's only 2 control inputs makes the game very easy to understand, and in my opinion this game needs no tutorial. I do wish that the default controls were a bit closer together than A and B, but the fact that you can change controls in the options fixes this completely. All around, a fantastic game, and I wish there was a web build so that more people could have played it.
The idea behind this submission is solid. I think this might be a neat idea for a mobile game. But, when I was playing, sometimes the controls just didn't work as described, even if I chose the correct direction in a short time. I liked the art of the game. Congrats on your first game jam! This jam has a particularly short time frame, so it's pretty impressive that you got a project out, especially on your first jam.
I really like this game! The sound design and visuals look great, and I like the gameplay. Stamping documents felt really nice.
It did take me a while to figure out how to get the potatoes to step up to the booth and how to turn the pages on the intro document. I think that a short tutorial could be pretty helpful.
All in all though, I think this game is fantastic, and I'll probably end up playing this more later too.
I enjoyed your game! It's pretty neat how just reversing the main mechanic of snake can change the game so much!
Here's the submission for my team: Rich Men Tell No Tales