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Dual Realm Devotion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #431 | 3.062 | 5.000 |
Theme | #438 | 2.041 | 3.333 |
Art | #445 | 1.837 | 3.000 |
Overall | #487 | 1.769 | 2.889 |
Music | #497 | 1.021 | 1.667 |
Originality | #506 | 1.429 | 2.333 |
Gameplay | #514 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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12
Write down what effects you used.
edge detection ( post precessing render feature)
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Comments
I like the idea of switching modes between battle and rest. However the game needs some indicators and sounds for the player to understand what's happening (where and why).
Good evening,
Thank you so much for testing my game!
It was in the plans to put a UI element to indicate where the enemy shots came from, for the moment all you have is a 3D sound that lets you know if the sound of the enemy shot comes from your left or your right.