This is really, really fun! The main mechanic of holding to charge and quickly bouncing off of everything is super satisfying. The overall aesthetic is extremely slick and the designs of the different enemies are great. If I had to give once (minor) piece of feedback it would be to maybe put in a small delay when choosing an agreement as I sometimes would accidentally select the first agreement before getting the chance to choose from the rest of them. Overall - awesome job!!!
Comments
This is really, really fun! The main mechanic of holding to charge and quickly bouncing off of everything is super satisfying. The overall aesthetic is extremely slick and the designs of the different enemies are great. If I had to give once (minor) piece of feedback it would be to maybe put in a small delay when choosing an agreement as I sometimes would accidentally select the first agreement before getting the chance to choose from the rest of them. Overall - awesome job!!!
Thank you for the feedback!
I really love your game, the art, music, and polish is just amazing. One of the best games I've played in this jam.
Glad you liked it!
Really good music. I love the dynamic music. Im wondering, how do you seamlessly transition the music what the player clicks start?
It's done with the quantized transition region feature in FMOD! This allows me to constrain transitions to the pulse of the music.
Good game, you can make great games with a single button, and this is one of them.
I appreciate it!
Feels really polished, nice art, music and gameplay. Simple but good!
Thank you!