A a nice one at that! The controls are not perfect and beating the 2nd level is pretty long/hard :p but it's still a good jam game for sure! An updated version with smoother controls would be really great!
Thank you for the feedback! Do you have suggestions for how the controls could be improved? Currently it is an linear acceleration (and de acceleration when the spacebar is not pressed) in the direction the player is moving. Maybe have a non linear acceleration or having fixt orbital path instead of using newton's gravitational law 🤔 . What is your thoughts?
I'm not used to this kind of physics but I think that when you get far the player shouldn't stop but automatically come back (so maybe it should be impossible to give "thrust" for too long?)
Also maybe, if there could be a way to make it harder to hit stars (and if the player still "manages" to do so, it would be a loss instead of this strange repop).
And then, create more levels to have something easier after the 1st.
That's not easy to enhance/balance, for sure :D But it would deserve it!
Comments
Cool to have a GODOT game =)
A a nice one at that!
The controls are not perfect and beating the 2nd level is pretty long/hard :p but it's still a good jam game for sure! An updated version with smoother controls would be really great!
Thank you for the feedback! Do you have suggestions for how the controls could be improved? Currently it is an linear acceleration (and de acceleration when the spacebar is not pressed) in the direction the player is moving. Maybe have a non linear acceleration or having fixt orbital path instead of using newton's gravitational law 🤔 . What is your thoughts?
I'm not used to this kind of physics but I think that when you get far the player shouldn't stop but automatically come back (so maybe it should be impossible to give "thrust" for too long?)
Also maybe, if there could be a way to make it harder to hit stars (and if the player still "manages" to do so, it would be a loss instead of this strange repop).
And then, create more levels to have something easier after the 1st.
That's not easy to enhance/balance, for sure :D But it would deserve it!