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IamNOTaCAT

87
Posts
24
Followers
A member registered Aug 19, 2017 · View creator page →

Creator of

Recent community posts

I love this game, the concept is super fun, and the visuals fit the game perfectly. If you improve on the controls, I think this will be a fantastic game! 

Thank you for the feedback 😀! I'm planning to change so that all UI elements will have the same yellow outline as the hp-bar. Hopefully, that will make it clearer what is considered UI in the game. 

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Hello, I'm sorry that the first level is confusing. You are not supposed to use the hp-bar in that level. The gif in the first screenshot shows the problem's solution (i will attach the gif here as well). I would appreciate it if you would consider giving the game another try as it gets a lot more interesting further on!

This feedback is not very useful. Could you clarify which obvious bugs you are talking about (I might not be aware of these obvious bugs) and how do they drag down the presentation? 

Thank you for playing and commenting.

I haven't decided yet if I will extend the game after the jam. I will have to remove some spaghetti from the code first 😁.

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Glad you liked the game, and thanks for the feedback!

I think hiding the hp-bar in the first level would solve the issue you had.

Thank you for playing my game. It was nice watching you stream! 

Cool game. It's a shame that I can't get past level 4 because of my Scandinavian keyboard😕

I'm glad you liked it and thanks for the feedback!

I'm glad you liked it! I'm planning to make it easier to regain missiles in the future. 

Tanks for the feedback! 

Thank you for the feedback! I will make it, so it's easier to hit with the missiles in the future.

This game has very cool music and aesthetic choices, but it's a bit to close to a walking simulator.  An Idea could be to add some changes to the environment when taking drugs (like doors that open to new areas). Changing the mouse and key controls mid-game is frustrating, which is not fun (at least for me). It was brilliant to make it so the player can see drugs thru walls, but they were still a bit too hard to find. This game has some potential, and with some more development, it can become a cool little game. Great entry!

Thank you for streaming my game! It was very fun watching you play 😃

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Thank you so much for the feedback! The reason for the ammo pickup system is to force the player to move by not just killing the enemy but thinking about when they should kill the enemies. However, I should make the ammo pickups more common and easier to pick up, what do you think about that?

Also, your idea about adding enemies dropping ammo is quite interesting. I could make their spawn rate dependent on how many missiles the player has (fewer missile = more "blue enemies") to make the game more engaging for players who have difficulty picking up ammo, definitely something I need to think more about.
Once again, thanks for the feedback!

I love the concept of this game, and it has some potential! Are you planning on continuing to develop the game?

Really cool game, I will probably play some more after the ratings are over! The only problem I had is that I think the first level is too difficult. Great entry!

Thank you for the feedback!

If you want to get started with Godot, I strongly recommend you watch HeartBeast:s tutorial series as it is, in my opinion, the best free complete Godot tutorial out there.

I am planning to improve the AI of the existing enemy's first, when we will see if there is a need for more enemies.

Nice concept! Love how polished and good looking the game is. The only problem I had was the proses of finding the exit and spikes were a bit tedious. It would be nice if there were an option to see them without pressing any keys. Great game, make me wish I had more fingers 😃! 

Wow! this game sound and looks fantastic! The only problem is that the lens flare from the sun is a bit too much, can't see some of the plastic bags. Big thumbs up for this one 👍!

Really loved the art style! I think the longer levels need some checkpoint as it was a bit tedious to repeat the same part over and over.

Cool game with an exciting concept! It needs some more polish, but it has some potential! The only problem I had was that the difficulty was a bit inconsistent. Great entry!

Thank you!

Feedback to the player was one of the things I was focusing on when I made the game, so I'm glad you liked it! :D

https://iamnotacat.itch.io/turn

Yes

I'm already planning to add that feature, plus letting the player have more cards but thay still can only use five of them in each battle!

Thank you so much for the feedback!!

Thank you for the feedback!

https://iamnotacat.itch.io/turn boom!

Here's my game, its a turn based game with one turn: https://iamnotacat.itch.io/turn

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Sorry to ruin your battery but the web version actually works on smartphones. it's super bugy but it works!

This concept is going to go a lot further!

I'm planning to continue develop this game after the jam! :D

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How did it break? and did you play the web or exe version?

and what screen resolution do you have?

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here is a really cool game you can play in your browser! https://iamnotacat.itch.io/turn

Here is a game : https://iamnotacat.itch.io/turn

Will do! 

Here's another one! https://iamnotacat.itch.io/turn

I'm going to continue develop this game. So dont worry more is coming!

Let's hope that the next years theme is only two so you can have an extra life ;)

Thank you! :D