I love this game, the concept is super fun, and the visuals fit the game perfectly. If you improve on the controls, I think this will be a fantastic game!
IamNOTaCAT
Creator of
Recent community posts
Hello, I'm sorry that the first level is confusing. You are not supposed to use the hp-bar in that level. The gif in the first screenshot shows the problem's solution (i will attach the gif here as well). I would appreciate it if you would consider giving the game another try as it gets a lot more interesting further on!
This game has very cool music and aesthetic choices, but it's a bit to close to a walking simulator. An Idea could be to add some changes to the environment when taking drugs (like doors that open to new areas). Changing the mouse and key controls mid-game is frustrating, which is not fun (at least for me). It was brilliant to make it so the player can see drugs thru walls, but they were still a bit too hard to find. This game has some potential, and with some more development, it can become a cool little game. Great entry!
Thank you so much for the feedback! The reason for the ammo pickup system is to force the player to move by not just killing the enemy but thinking about when they should kill the enemies. However, I should make the ammo pickups more common and easier to pick up, what do you think about that?
Also, your idea about adding enemies dropping ammo is quite interesting. I could make their spawn rate dependent on how many missiles the player has (fewer missile = more "blue enemies") to make the game more engaging for players who have difficulty picking up ammo, definitely something I need to think more about.
Once again, thanks for the feedback!
Here's my game, its a turn based game with one turn: https://iamnotacat.itch.io/turn
here is a really cool game you can play in your browser! https://iamnotacat.itch.io/turn