A labyrinth collection game where an alien spaceship must collect cows to save its home planet.
Interesting mechanics, reminds me of frog assassin's tempo. I've discovered the main element to be a challenge, to get to as many chests as one can before running into enemies. As far as the jam requirements, this game seems to include all the qualities of a gamemaker game as allocated, which i find v impressive
Concept was confusing at first; final score was 11.
Short demo I made in a day, kinda ran out of lines and time to fully make it, so sorry about the lack of sound. Hmm..
WASD - Movement LMB - Throw shuriken Q - Ryūjin no ken wo kurae! (when ready)