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Caribbean Stretch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #20 | 1.633 | 2.000 |
Art | #21 | 1.939 | 2.375 |
Sound Design | #22 | 1.735 | 2.125 |
Level Design | #22 | 1.633 | 2.000 |
Clean | #24 | 1.531 | 1.875 |
Fun | #24 | 1.735 | 2.125 |
Use of theme | #24 | 1.429 | 1.750 |
Creative or Effective use of Tutorial? Add 1 for GTA Radio | #24 | 1.633 | 2.000 |
Overall | #25 | 1.659 | 2.031 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did this game use the theme?
The game is about a ship, going through treacherous violent waters without using force, I used the theme that way.
How did this game use the tutorial? (Did you use the radio tutorial? How?)
The games visual is 2D but for collision and everything it uses 3D colliders and stuffs so I implemented the trigger system into this.
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Comments
Nice Game!
Maybe that pink path while dragging could be changed, like it's too wide so it can be reduced and can get a some color instead, maybe a doted line would be better would give better visuals :)
Overall game is really nice :)
Rated your game :)
Would love to see this idea expanded upon, with only a few levels theres not much gameplay. It was fun figuring out the paths for each ship and finding a way to sneak around though