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Gravity Calls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 2.003 | 2.833 |
Sound environment (including original music if there is) | #28 | 1.886 | 2.667 |
Respect of the themes | #29 | 2.003 | 2.833 |
Graphics | #29 | 1.886 | 2.667 |
Overall | #30 | 1.945 | 2.750 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team and/or Credits
Art,: me (mostly google ) and coralmonkey( He made two planets! )
Level design: me and gksudershan( you had amazing ideas, time was a bit short)
Coding : me
Music: Zuchis (Amazing work)
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Comments
I feel like the map button and the restart button should be ramapped on M and R, instead of C and P, there are hard to remeber and to press…
At first it wasn't much clear that i had to go on the words "play" and "instruction" on the menù because they blended with the stars and planets on the background…
Speaking of instructions, the game wasn't explained very well in my opinion, maybe a tutorial level would have be better for explaining the rules…
Last thing : i wish there was a method, o a mechanic to help me aim bettere where i want to go, going to one planet to another was hard to do and ofter frustrating when i failed
I hope this feeback can help you improve… I liked your game a lot, and i want it to be even better than it already is...
That's great advice, ill try to implement a aim mechanic with a mini-map. Also add a better instruction.
Thank you