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A jam submission

Price of GreedView game page

Two investigators take on a mission to retrieve a briefcase and encounter the unexpected.....
Submitted by TK Creations — 56 minutes, 42 seconds before the deadline
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Price of Greed's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#101.2911.667
Horror#111.2911.667
Theme#110.7751.000
Creativity#111.5492.000
Story#111.5492.000
Presentation#111.0331.333
Overall#111.2481.611

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Cursed Jewel in your game?
We made it the main theme of the storyline, having the characters retrieve a jewel with wicked powers.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
Not All That Glitters is Gold & Price of Greed.

Did you create your game in RPG Maker?

Yes

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Comments

Submitted

Gameplay - The combat is the core of the gameplay here and it's just too slow. The boss fights actually sort of work although they're definitely on the difficult side (Stun doesn't seem to do all that much, Luna's heal is worthless compared to High Potions, and Double Attack hits a bit too hard - even at level 7 the final boss can one-round a character if both hits land on them) but you have to grind first and the grinding is very bland. You very quickly hit a point where normal enemies do 0 damage, which combines with the slow ATB to drag out guaranteed victories and make them feel like a waste of time. At least you can auto-battle. 2 (but would be a 3 with some rebalancing and faster ATB)

Story - The basic plot is very generic but the character backstories are interesting enough and their banter is okay. There's not a lot that really jumps out at me, it's basically the character introductions at the beginning of a movie without the rest of the movie. 2

Presentation - The maps are fine although I'm fairly sure some are autogenerated. Pretty sure the enemies are just RTP recolors but the character designs are neat, and I like the music. 3

Creativity - Again, mostly generic besides the characters themselves, who I feel were the focus of development. 3

Horror - There's zombies and a netherworld but it's not particularly scary or atmospheric. 1

Theme - There is a jewel and it does seem to have some kind of curse, but it's not really elaborated on and seems to be the Not All that Glitters implementation as well, which is a bit underwhelming. 3

The credits mention we might see more adventures with Lune and Sol, and I would definitely be interested if you decide to follow through on that, but the game itself is just okay (and I can see where some people would get extremely frustrated with the slow grind and very RNG heavy final battle).

(+2)

I kind of shot myself in the foot by avoiding the encounters but after a reload I got it sorted! 😅 That aside I thought this was good, banter between Sol and Lune was solid and I would definitely play more. The only things I would note is that it would be good if you could exit back out of the mansion for extra exp if you happened to have skipped most of the zombies like I did and also that I think the final boss could be buffed quite a bit - I had a lot more trouble with the other two, last one went down really fast without any need for heals. Hope to see you develop things further!

Host

I got to the part where you are in the mansion, but I can't seem to find the key that unlocks the gate. Where is it?

And good job getting the browser version of the game to run in actual fullscreen on itch.io. How did you manage to do that?

The key is in the room where you defeat the teddy bear! ;)

Host

Well, I haven't managed to even find a teddy bear battle :D

(+2)

I found the key no problem but just wanted to note here also that I didn't run into any teddy bears. I was wondering about that when it was mentioned again at the end, I was trying to be thorough but thought I must have missed something, wasn't sure. Either way, I enjoyed myself and I would definitely play more. 👍

You need to click on one of the cabinets of the East side of the mansión.