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Doomstone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.873 | 5.000 |
Horror | #4 | 3.357 | 4.333 |
Story | #4 | 3.615 | 4.667 |
Overall | #6 | 2.926 | 3.778 |
Creativity | #7 | 3.357 | 4.333 |
Gameplay | #7 | 2.066 | 2.667 |
Presentation | #10 | 1.291 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Cursed Jewel in your game?
The titular Doomstone that kicks off the main conflict is a cursed jewel (there are other weaker ones as well, but it's the most important).
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Price of Greed (a core theme) and Midas Touch (in one ending). Thinking on it, one route might also count for Not All That Glitters is Gold, but it wasn't intentional.
Did you create your game in RPG Maker?
Yes
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Comments
Okay, I'll be honest. I'm not fond of RTP games, so I was hesitant to play this one and I didn't really like the first part. But then, once I reached the village scene...
Damn!
As cruel and horric that segment was, it was also one the most memorable I've played in a while. Those descriptions were perfect and they turned an RTP game into an horrific but really intriguing experience. This game will definitely remain in my thoughts for a while. Also, the use of the theme was 5/5.
The maps were probably the weakest point of the game. I know it's RTP, but still, it's possible to make some great maps even with RTP. This was made for a jam, though, so I guess it's understandable.
Overall, this game was a really nice surprise