Thank you so much for playing and for the gameplay! : D I'm glad you enjoyed the game!
A. V. Dossow
Creator of
Recent community posts
Thank you so much for playing and for the gameplay! I'm glad you enjoyed the game! I always aim for a 80's b-horror film vibe in my games, so I'm glad I was able to achieve it
I agree with what you mentioned about the credits (they definitely should have included a skip button) and the ethereal clock (I guess that's why I didn't include more areas that required the clock, since using the clock was a bit annoying
Moriko! Thank you so much for playing and for the playthrough!
I actually started this project months ago, even before the bigfoot game, but I had abandoned it as I had no idea of what to do with it. I finally decided to turn the project into something playable and decent and this came out.
I agree that some of the mechanics definitely are underused, like the ethereal clock or the closets. I even thought of adding some sort of combat mechanics, but I didn't really want this game to be too long.
This was supposed to more of a short spiritual succesor to "A House for Alesa" (even though I have more Alesa games planned for 2025). I think it definitely has some of the vibes from the first Alesa game ( and Imelda is pretty much a Greta ripoff) but the game itself is definitely on a smaller scale.
I also agree that it lacks a certain punch. Like, I'm happy with the atmosphere, sprites, music, aesthetics, death scenes, etc, but after replaying it, it definitely feels like it needed something more to really feel complete. Perhaps a better antagonist (like Mr. Bob), documents (or VHS tapes that explained certain things, as you mentioned) or more detailed endings. I guess I was also a bit out of ideas at this time of the year, specially after the "Julia was Alone" saga.
I'll also keep in mind the outfits suggestion for future projects (being able to alternate between them in-game). People enjoyed that in A House for Alesa 3, I definitely should have taken a bit more time and implemented it here as well.
Anyways
As always, thank you so much for playing the game and your feedback, Moriko! I'll definitely come back with more games next year hahahha
Have a great 2025!
Thanks for playing Abra!
I'll keep in mind what you mentioned about the text when restarting the game, it definitely should have been kept in the screen when you start a new game (and I'll definitely include a skip credits option for my next game)
The ending thing was 100% a coincidence, I hadn't noticed it until you mentioned it hahahah
Thank you so much!
Yes, feel free to use them, just credit me as A. V. Dossow and include the name of the song or songs you used. The same applies to the OST of A House for Alesa Remake and A House 4 Alesa, I'm okay with people using the songs, as long as they credit me (and I uploaded some of the OSTs for some of my other games too)
Se puede encontrar una versión de Alesa Shake your Cake (formato mp3) en el Soundtrack de "A House 4 Alesa"
https://avdossow.itch.io/a-house-4-alesa-original-soundtrack
I don't use zoom plugins, I just make everything bigger by doubling it's size in (200%) in Aseprite. Sometimes, that includes tilesets (to scale them with the bigger sprites). My sight is a bit poor, so that's why I prefer games with bigger sprites. My last game used smaller sprites and playtesting it was painful to my eyes, so I'll always try to use bigger sprites (it also allows players to appreciate sprites in more detail, for example, shading, dithering, animations, etc)
Hello!
What version of Rpg Maker are you using? I use MZ and what I do for bigger sprites is either make an already big sprite or make a smaller one and increase it's size by % with Aseprite. Then, I add "!$" to the character sheet so MZ reconizes it as a single character. But you can also create a regular character sheet (with 6 characters) using bigger sprites and it will still allow you to use them.
If you're using Rpg Maker 2000 or 2003, then you can only use smaller sprites.