The menu and UI were easy to navigate and very polished.
There are a few things mechanics wise that would help, and maybe some animation changes too.
1. It took me a while to realize that I had to out-run the tongue, and that if it touched near my mouse, it got "hit". I think I would rather it just keep going straight past my mouse, and if I moved my mouse, would try to turn toward my mouse.
2. I'd love for the dragonflies / other bugs get caught and stuck in the middle of the tongue, in-stead of just the end.
3. It would be great if the bugs instead of disappearing, just stuck to the tongue and stopped animating, so I can see them. If it is too difficult to pull them all in along the tongue, it would still work if they waited for the tongue tip to get back to all stack up and head back into the mouth.
4. I would like some visual feedback for what you touched. Either a wiggle of the rock or object, or scale it bigger for just a moment so it looks like it hops. I need to know that I hit a stinkbug and that it is the stinkbug that sent my tongue back instead of something else. Assume 80% of your players would prefer to learn your game via just giving it a shot, and won't read the instructions, so you need to communicate back to the player each thing that is different.
Hey there, thank you so much for the detailed feedback! These are all great points and I definitely appreciate the insight, when I make an update to the game I will be sure to incorporate these! :D
Comments
I love the theme, music, sound, and artwork!
The menu and UI were easy to navigate and very polished.
There are a few things mechanics wise that would help, and maybe some animation changes too.
1. It took me a while to realize that I had to out-run the tongue, and that if it touched near my mouse, it got "hit". I think I would rather it just keep going straight past my mouse, and if I moved my mouse, would try to turn toward my mouse.
2. I'd love for the dragonflies / other bugs get caught and stuck in the middle of the tongue, in-stead of just the end.
3. It would be great if the bugs instead of disappearing, just stuck to the tongue and stopped animating, so I can see them. If it is too difficult to pull them all in along the tongue, it would still work if they waited for the tongue tip to get back to all stack up and head back into the mouth.
4. I would like some visual feedback for what you touched. Either a wiggle of the rock or object, or scale it bigger for just a moment so it looks like it hops. I need to know that I hit a stinkbug and that it is the stinkbug that sent my tongue back instead of something else. Assume 80% of your players would prefer to learn your game via just giving it a shot, and won't read the instructions, so you need to communicate back to the player each thing that is different.
Hey there, thank you so much for the detailed feedback! These are all great points and I definitely appreciate the insight, when I make an update to the game I will be sure to incorporate these! :D